Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Wang, Qi, Wu, Mian, Zhang, Yuyang, Yuan, Mingqi, Zhang, Wenyao, You, Haoxiang, Wang, Yunbo, Jin, Xin, Yang, Xiaokang, Zeng, Wenjun
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911564064358400
author Wang, Qi
Wu, Mian
Zhang, Yuyang
Yuan, Mingqi
Zhang, Wenyao
You, Haoxiang
Wang, Yunbo
Jin, Xin
Yang, Xiaokang
Zeng, Wenjun
author_facet Wang, Qi
Wu, Mian
Zhang, Yuyang
Yuan, Mingqi
Zhang, Wenyao
You, Haoxiang
Wang, Yunbo
Jin, Xin
Yang, Xiaokang
Zeng, Wenjun
contents Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on Meta-World and Distracting Control Suite demonstrate the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2512_00961
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning
Wang, Qi
Wu, Mian
Zhang, Yuyang
Yuan, Mingqi
Zhang, Wenyao
You, Haoxiang
Wang, Yunbo
Jin, Xin
Yang, Xiaokang
Zeng, Wenjun
Machine Learning
Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on Meta-World and Distracting Control Suite demonstrate the effectiveness of our approach.
title Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning
topic Machine Learning
url https://arxiv.org/abs/2512.00961