TabletopGen: Instance-Level Interactive 3D Tabletop Scene Generation from Text or Single Image
Fuente:
arXiv
Saved in:
| Main Authors: | Wang, Ziqian, He, Yonghao, Yang, Licheng, Zou, Wei, Ma, Hongxuan, Liu, Liu, Sui, Wei, Guo, Yuxin, Su, Hu |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
by: Chen, Weixing, et al.
Published: (2026)
by: Chen, Weixing, et al.
Published: (2026)
Updates on the Tsinghua Tabletop Kibble Balance
by: Li, Shisong, et al.
Published: (2024)
by: Li, Shisong, et al.
Published: (2024)
Status of the Tsinghua Tabletop Kibble Balance
by: Li, Shisong, et al.
Published: (2026)
by: Li, Shisong, et al.
Published: (2026)
Recent Advances in Tabletop Kibble Balance -- KBmini
by: Li, Nanjia, et al.
Published: (2026)
by: Li, Nanjia, et al.
Published: (2026)
A Compact Magnet System for the Tsinghua Tabletop Kibble Balance
by: Ma, Yongchao, et al.
Published: (2024)
by: Ma, Yongchao, et al.
Published: (2024)
Planning for Tabletop Object Rearrangement
by: Hu, Jiaming, et al.
Published: (2024)
by: Hu, Jiaming, et al.
Published: (2024)
V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes
by: Wright, Herbert, et al.
Published: (2024)
by: Wright, Herbert, et al.
Published: (2024)
A Determination of the Local Gravitational Acceleration for the Tsinghua Tabletop Kibble Balance
by: Liu, Weibo, et al.
Published: (2024)
by: Liu, Weibo, et al.
Published: (2024)
Mobile Manipulation Planning for Tabletop Rearrangement
by: Hu, Jiaming, et al.
Published: (2025)
by: Hu, Jiaming, et al.
Published: (2025)
Simultaneous Speedmeter and Position-Meter Response in a Single Tabletop Interferometer
by: Korobko, Mikhail, et al.
Published: (2025)
by: Korobko, Mikhail, et al.
Published: (2025)
SynTable: A Synthetic Data Generation Pipeline for Unseen Object Amodal Instance Segmentation of Cluttered Tabletop Scenes
by: Ng, Zhili, et al.
Published: (2023)
by: Ng, Zhili, et al.
Published: (2023)
Design and Verification of a New Current Source for Tsinghua Tabletop Kibble Balance
by: Ma, Yuhan, et al.
Published: (2026)
by: Ma, Yuhan, et al.
Published: (2026)
Design and Initial Test of the Weighing Unit for Tsinghua Tabletop Kibble Balance
by: Liu, Weibo, et al.
Published: (2026)
by: Liu, Weibo, et al.
Published: (2026)
Tabletop ivBM. First version
by: Ruocco, Giancarlo
Published: (2026)
by: Ruocco, Giancarlo
Published: (2026)
Research and Practice of Delivering Tabletop Exercises
by: Vykopal, Jan, et al.
Published: (2024)
by: Vykopal, Jan, et al.
Published: (2024)
An Optical System for Monitoring Coil Parasitic Motion and Mass Position for Tsinghua Tabletop Kibble Balance
by: Liu, Weibo, et al.
Published: (2026)
by: Liu, Weibo, et al.
Published: (2026)
A Bi-polar Current Source with High Short-term Stability for Tsinghua Tabletop Kibble Balance
by: Ma, Kang, et al.
Published: (2024)
by: Ma, Kang, et al.
Published: (2024)
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning
by: Hao, Jinkun, et al.
Published: (2025)
by: Hao, Jinkun, et al.
Published: (2025)
Monocular Depth Estimation and Segmentation for Transparent Object with Iterative Semantic and Geometric Fusion
by: Liu, Jiangyuan, et al.
Published: (2025)
by: Liu, Jiangyuan, et al.
Published: (2025)
Tabletop Lensless Imaging in the Extreme Ultraviolet with Reduced Radiation Dose
by: Oh, Sukyoon, et al.
Published: (2025)
by: Oh, Sukyoon, et al.
Published: (2025)
Seeding for Success: Skill and Stochasticity in Tabletop Games
by: Goodman, James, et al.
Published: (2025)
by: Goodman, James, et al.
Published: (2025)
Detection, Recognition and Pose Estimation of Tabletop Objects
by: Nirgude, Sanjuksha, et al.
Published: (2024)
by: Nirgude, Sanjuksha, et al.
Published: (2024)
Engaging Students in the Library through Tabletop Gaming
by: Alvarez, Vivian
Published: (2017)
by: Alvarez, Vivian
Published: (2017)
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
by: Mosquera, Carlos, et al.
Published: (2025)
by: Mosquera, Carlos, et al.
Published: (2025)
Tabletop X-ray ghost video of moving objects
by: Zeng, Hui, et al.
Published: (2026)
by: Zeng, Hui, et al.
Published: (2026)
Automated Tabletop Exfoliation and Identification of Monolayer Graphene Flakes
by: Courtney, Elijah D. S., et al.
Published: (2024)
by: Courtney, Elijah D. S., et al.
Published: (2024)
Using LLMs for Tabletop Exercises within the Security Domain
by: Hays, Sam, et al.
Published: (2024)
by: Hays, Sam, et al.
Published: (2024)
Probing the Quantum and Classical Boundary: A Tabletop Experiment Using Quantum Optics
by: He, Muchen, et al.
Published: (2024)
by: He, Muchen, et al.
Published: (2024)
InstaDA: Augmenting Instance Segmentation Data with Dual-Agent System
by: Hou, Xianbao, et al.
Published: (2025)
by: Hou, Xianbao, et al.
Published: (2025)
Manufacturing Tolerances of Non-Planar Coils for an Optimized Tabletop Stellarator
by: Gil, Pedro F., et al.
Published: (2025)
by: Gil, Pedro F., et al.
Published: (2025)
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
by: Balla, Martin, et al.
Published: (2024)
by: Balla, Martin, et al.
Published: (2024)
A Scalable Tabletop Satellite Automation Testbed:Design And Experiments
by: Parikh, Deep, et al.
Published: (2024)
by: Parikh, Deep, et al.
Published: (2024)
Dynamic Buffers: Cost-Efficient Planning for Tabletop Rearrangement with Stacking
by: Barghi, Arman, et al.
Published: (2025)
by: Barghi, Arman, et al.
Published: (2025)
Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector
by: Okamoto, Takahiro, et al.
Published: (2026)
by: Okamoto, Takahiro, et al.
Published: (2026)
Visual Preference Inference: An Image Sequence-Based Preference Reasoning in Tabletop Object Manipulation
by: Lee, Joonhyung, et al.
Published: (2024)
by: Lee, Joonhyung, et al.
Published: (2024)
MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation
by: Huang, Zehuan, et al.
Published: (2024)
by: Huang, Zehuan, et al.
Published: (2024)
3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image
by: Yin, Ze-Xin, et al.
Published: (2026)
by: Yin, Ze-Xin, et al.
Published: (2026)
High-Performance Dual-Arm Task and Motion Planning for Tabletop Rearrangement
by: Zhang, Duo, et al.
Published: (2025)
by: Zhang, Duo, et al.
Published: (2025)
Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement
by: Lu, Hao, et al.
Published: (2026)
by: Lu, Hao, et al.
Published: (2026)
Evolutionary Tabletop Game Design: A Case Study in the Risk Game
by: Rossato, Lana Bertoldo, et al.
Published: (2023)
by: Rossato, Lana Bertoldo, et al.
Published: (2023)
Similar Items
-
PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
by: Chen, Weixing, et al.
Published: (2026) -
Updates on the Tsinghua Tabletop Kibble Balance
by: Li, Shisong, et al.
Published: (2024) -
Status of the Tsinghua Tabletop Kibble Balance
by: Li, Shisong, et al.
Published: (2026) -
Recent Advances in Tabletop Kibble Balance -- KBmini
by: Li, Nanjia, et al.
Published: (2026) -
A Compact Magnet System for the Tsinghua Tabletop Kibble Balance
by: Ma, Yongchao, et al.
Published: (2024)