FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Fuente: arXiv
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Main Authors: Shu, Jian, Yao, Nanjie, Zhang, Gangjian, Ren, Junlong, Feng, Yu, Wang, Hao
Format: Preprint
Published: 2025
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author Shu, Jian
Yao, Nanjie
Zhang, Gangjian
Ren, Junlong
Feng, Yu
Wang, Hao
author_facet Shu, Jian
Yao, Nanjie
Zhang, Gangjian
Ren, Junlong
Feng, Yu
Wang, Hao
contents 3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.
format Preprint
id arxiv_https___arxiv_org_abs_2512_01444
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
Shu, Jian
Yao, Nanjie
Zhang, Gangjian
Ren, Junlong
Feng, Yu
Wang, Hao
Computer Vision and Pattern Recognition
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.
title FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.01444