CourtMotion: Learning Event-Driven Motion Representations from Skeletal Data for Basketball

Fuente: arXiv
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Main Authors: Sela, Omer, Chertok, Michael, Wolf, Lior
Format: Preprint
Published: 2025
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author Sela, Omer
Chertok, Michael
Wolf, Lior
author_facet Sela, Omer
Chertok, Michael
Wolf, Lior
contents This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion patterns and their semantic significance in the context of the game. Traditional approaches that use only player positions fail to capture crucial indicators such as body orientation, defensive stance, or shooting preparation motions. Our two-stage approach first processes skeletal tracking data through Graph Neural Networks to capture nuanced motion patterns, then employs a Transformer architecture with specialized attention mechanisms to model player interactions. We introduce event projection heads that explicitly connect player movements to basketball events like passes, shots, and steals, training the model to associate physical motion patterns with their tactical purposes. Experiments on NBA tracking data demonstrate significant improvements over position-only baselines: 35% reduction in trajectory prediction error compared to state-of-the-art position-based models and consistent performance gains across key basketball analytics tasks. The resulting pretrained model serves as a powerful foundation for multiple downstream tasks, with pick detection, shot taker identification, assist prediction, shot location classification, and shot type recognition demonstrating substantial improvements over existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2512_01478
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CourtMotion: Learning Event-Driven Motion Representations from Skeletal Data for Basketball
Sela, Omer
Chertok, Michael
Wolf, Lior
Computer Vision and Pattern Recognition
Multiagent Systems
I.2.6; I.5.4
This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion patterns and their semantic significance in the context of the game. Traditional approaches that use only player positions fail to capture crucial indicators such as body orientation, defensive stance, or shooting preparation motions. Our two-stage approach first processes skeletal tracking data through Graph Neural Networks to capture nuanced motion patterns, then employs a Transformer architecture with specialized attention mechanisms to model player interactions. We introduce event projection heads that explicitly connect player movements to basketball events like passes, shots, and steals, training the model to associate physical motion patterns with their tactical purposes. Experiments on NBA tracking data demonstrate significant improvements over position-only baselines: 35% reduction in trajectory prediction error compared to state-of-the-art position-based models and consistent performance gains across key basketball analytics tasks. The resulting pretrained model serves as a powerful foundation for multiple downstream tasks, with pick detection, shot taker identification, assist prediction, shot location classification, and shot type recognition demonstrating substantial improvements over existing methods.
title CourtMotion: Learning Event-Driven Motion Representations from Skeletal Data for Basketball
topic Computer Vision and Pattern Recognition
Multiagent Systems
I.2.6; I.5.4
url https://arxiv.org/abs/2512.01478