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Auteurs principaux: Li, Zisu, Lyu, Hengye, Shi, Jiaxin, Zeng, Yufeng, Fan, Mingming, Zhang, Hanwang, Liang, Chen
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2512.01960
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author Li, Zisu
Lyu, Hengye
Shi, Jiaxin
Zeng, Yufeng
Fan, Mingming
Zhang, Hanwang
Liang, Chen
author_facet Li, Zisu
Lyu, Hengye
Shi, Jiaxin
Zeng, Yufeng
Fan, Mingming
Zhang, Hanwang
Liang, Chen
contents Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.
format Preprint
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institution arXiv
publishDate 2025
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spellingShingle SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation
Li, Zisu
Lyu, Hengye
Shi, Jiaxin
Zeng, Yufeng
Fan, Mingming
Zhang, Hanwang
Liang, Chen
Computer Vision and Pattern Recognition
Human-Computer Interaction
Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.
title SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2512.01960