SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

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Hauptverfasser: Asthana, Pranav, Hanson, Alex, Tu, Allen, Goldstein, Tom, Zwicker, Matthias, Varshney, Amitabh
Format: Preprint
Veröffentlicht: 2025
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author Asthana, Pranav
Hanson, Alex
Tu, Allen
Goldstein, Tom
Zwicker, Matthias
Varshney, Amitabh
author_facet Asthana, Pranav
Hanson, Alex
Tu, Allen
Goldstein, Tom
Zwicker, Matthias
Varshney, Amitabh
contents 3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution (LR) input views, but independently enhancing each image introduces multi-view inconsistencies, leading to blurry renders. Prior methods attempt to mitigate these inconsistencies through learned neural components, temporally consistent video priors, or joint optimization on LR and SR views, but all uniformly apply SR across every image. In contrast, our key insight is that close-up LR views may contain high-frequency information for regions also captured in more distant views and that we can use the camera pose relative to scene geometry to inform where to add SR content. Building on this insight, we propose SplatSuRe, a method that selectively applies SR content only in undersampled regions lacking high-frequency supervision, yielding sharper and more consistent results. Across Tanks & Temples, Deep Blending, and Mip-NeRF 360, our approach surpasses baselines in both fidelity and perceptual quality. Notably, our gains are most significant in localized foreground regions where higher detail is desired.
format Preprint
id arxiv_https___arxiv_org_abs_2512_02172
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting
Asthana, Pranav
Hanson, Alex
Tu, Allen
Goldstein, Tom
Zwicker, Matthias
Varshney, Amitabh
Computer Vision and Pattern Recognition
Graphics
Machine Learning
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution (LR) input views, but independently enhancing each image introduces multi-view inconsistencies, leading to blurry renders. Prior methods attempt to mitigate these inconsistencies through learned neural components, temporally consistent video priors, or joint optimization on LR and SR views, but all uniformly apply SR across every image. In contrast, our key insight is that close-up LR views may contain high-frequency information for regions also captured in more distant views and that we can use the camera pose relative to scene geometry to inform where to add SR content. Building on this insight, we propose SplatSuRe, a method that selectively applies SR content only in undersampled regions lacking high-frequency supervision, yielding sharper and more consistent results. Across Tanks & Temples, Deep Blending, and Mip-NeRF 360, our approach surpasses baselines in both fidelity and perceptual quality. Notably, our gains are most significant in localized foreground regions where higher detail is desired.
title SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2512.02172