Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games

Fuente: arXiv
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Main Authors: Zhang, Ran, Ouyang, Kun, Ma, Tiancheng, Yang, Yida, Fang, Dong
Format: Preprint
Published: 2025
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author Zhang, Ran
Ouyang, Kun
Ma, Tiancheng
Yang, Yida
Fang, Dong
author_facet Zhang, Ran
Ouyang, Kun
Ma, Tiancheng
Yang, Yida
Fang, Dong
contents Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.
format Preprint
id arxiv_https___arxiv_org_abs_2512_02358
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games
Zhang, Ran
Ouyang, Kun
Ma, Tiancheng
Yang, Yida
Fang, Dong
Artificial Intelligence
Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.
title Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games
topic Artificial Intelligence
url https://arxiv.org/abs/2512.02358