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Main Authors: Cai, Zhongyi, Du, Yi, Wang, Chen, Kong, Yu
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.02458
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author Cai, Zhongyi
Du, Yi
Wang, Chen
Kong, Yu
author_facet Cai, Zhongyi
Du, Yi
Wang, Chen
Kong, Yu
contents Embodied agents are expected to assist humans by actively exploring unknown environments and reasoning about spatial contexts. When deployed in real life, agents often face sequential tasks where each new task follows the completion of the previous one and may include infeasible objectives, such as searching for non-existent objects. However, most existing research focuses on isolated goals, overlooking the core challenge of sequential tasks: the ability to reuse spatial knowledge accumulated from previous explorations to guide subsequent reasoning and exploration. In this work, we investigate this underexplored yet practically significant embodied AI challenge. Specifically, we propose 3DSPMR, a 3D SPatial Memory Reasoning framework that utilizes Field-of-View (FoV) coverage as an explicit geometric prior. By integrating FoV-based constraints, 3DSPMR significantly enhances an agent's memory, reasoning, and exploration capabilities across sequential tasks. To facilitate research in this area, we further introduce SEER-Bench, a novel Sequential Embodied Exploration and Reasoning Benchmark that spans two foundational tasks: Embodied Question Answering (EQA) and Embodied Multi-modal Navigation (EMN). SEER-Bench uniquely incorporates both feasible and infeasible tasks to provide a rigorous and comprehensive evaluation of agent performance. Extensive experiments verify that 3DSPMR achieves substantial performance gains on both sequential EQA and EMN tasks.
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spellingShingle Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration
Cai, Zhongyi
Du, Yi
Wang, Chen
Kong, Yu
Computer Vision and Pattern Recognition
Embodied agents are expected to assist humans by actively exploring unknown environments and reasoning about spatial contexts. When deployed in real life, agents often face sequential tasks where each new task follows the completion of the previous one and may include infeasible objectives, such as searching for non-existent objects. However, most existing research focuses on isolated goals, overlooking the core challenge of sequential tasks: the ability to reuse spatial knowledge accumulated from previous explorations to guide subsequent reasoning and exploration. In this work, we investigate this underexplored yet practically significant embodied AI challenge. Specifically, we propose 3DSPMR, a 3D SPatial Memory Reasoning framework that utilizes Field-of-View (FoV) coverage as an explicit geometric prior. By integrating FoV-based constraints, 3DSPMR significantly enhances an agent's memory, reasoning, and exploration capabilities across sequential tasks. To facilitate research in this area, we further introduce SEER-Bench, a novel Sequential Embodied Exploration and Reasoning Benchmark that spans two foundational tasks: Embodied Question Answering (EQA) and Embodied Multi-modal Navigation (EMN). SEER-Bench uniquely incorporates both feasible and infeasible tasks to provide a rigorous and comprehensive evaluation of agent performance. Extensive experiments verify that 3DSPMR achieves substantial performance gains on both sequential EQA and EMN tasks.
title Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.02458