Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Luo, Ruichen, Stich, Sebastian U., Chatterjee, Krishnendu
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912743175487488
author Luo, Ruichen
Stich, Sebastian U.
Chatterjee, Krishnendu
author_facet Luo, Ruichen
Stich, Sebastian U.
Chatterjee, Krishnendu
contents Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.
format Preprint
id arxiv_https___arxiv_org_abs_2512_02690
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax
Luo, Ruichen
Stich, Sebastian U.
Chatterjee, Krishnendu
Computer Science and Game Theory
Optimization and Control
Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.
title Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax
topic Computer Science and Game Theory
Optimization and Control
url https://arxiv.org/abs/2512.02690