Devil's Games and $\text{Q}\mathbb{R}$: Continuous Games complete for the First-Order Theory of the Reals

Fuente: arXiv
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Autores principales: Meijer, Lucas, de Mesmay, Arnaud, Miltzow, Tillmann, Schaefer, Marcus, Stade, Jack
Formato: Preprint
Publicado: 2025
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author Meijer, Lucas
de Mesmay, Arnaud
Miltzow, Tillmann
Schaefer, Marcus
Stade, Jack
author_facet Meijer, Lucas
de Mesmay, Arnaud
Miltzow, Tillmann
Schaefer, Marcus
Stade, Jack
contents We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from $L$ to FOTR. This seems the first time this complexity class is studied. We show that $\text{Q}\mathbb{R}$ can also be defined using real Turing machines. It is known that deciding FOTR requires at least exponential time unconditionally [Berman, 1980]. We focus on devil's games with two defining properties: (1) Players (human and devil) alternate turns and (2) each turn has a continuum of options. First, we show that FOTRINV is $\text{Q}\mathbb{R}$-complete. FOTRINV has only inversion and addition constraints and all variables are in a compact interval. FOTRINV is a stepping stone for further reductions. Second, we show that the Packing Game is $\text{Q}\mathbb{R}$-complete. In the Packing Game we are given a container and two sets of pieces. One set of pieces for the human and one set for the devil. The human and the devil alternate by placing a piece into the container. Both rotations and translations are allowed. The first player that cannot place a piece loses. Third, we show that the Planar Extension Game is $\text{Q}\mathbb{R}$-complete. We are given a partially drawn plane graph and the human and the devil alternate by placing vertices and the corresponding edges in a straight-line manner. The vertices and edges to be placed are prescribed before hand. The first player that cannot place a vertex loses. Finally, we show that the Order Type Game is $\text{Q}\mathbb{R}$-complete. We are given an order-type together with a linear order. The human and the devil alternate in placing a point in the Euclidean plane following the linear order. The first player that cannot place a point correctly loses.
format Preprint
id arxiv_https___arxiv_org_abs_2512_02779
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Devil's Games and $\text{Q}\mathbb{R}$: Continuous Games complete for the First-Order Theory of the Reals
Meijer, Lucas
de Mesmay, Arnaud
Miltzow, Tillmann
Schaefer, Marcus
Stade, Jack
Computational Geometry
Computational Complexity
Logic in Computer Science
We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from $L$ to FOTR. This seems the first time this complexity class is studied. We show that $\text{Q}\mathbb{R}$ can also be defined using real Turing machines. It is known that deciding FOTR requires at least exponential time unconditionally [Berman, 1980]. We focus on devil's games with two defining properties: (1) Players (human and devil) alternate turns and (2) each turn has a continuum of options. First, we show that FOTRINV is $\text{Q}\mathbb{R}$-complete. FOTRINV has only inversion and addition constraints and all variables are in a compact interval. FOTRINV is a stepping stone for further reductions. Second, we show that the Packing Game is $\text{Q}\mathbb{R}$-complete. In the Packing Game we are given a container and two sets of pieces. One set of pieces for the human and one set for the devil. The human and the devil alternate by placing a piece into the container. Both rotations and translations are allowed. The first player that cannot place a piece loses. Third, we show that the Planar Extension Game is $\text{Q}\mathbb{R}$-complete. We are given a partially drawn plane graph and the human and the devil alternate by placing vertices and the corresponding edges in a straight-line manner. The vertices and edges to be placed are prescribed before hand. The first player that cannot place a vertex loses. Finally, we show that the Order Type Game is $\text{Q}\mathbb{R}$-complete. We are given an order-type together with a linear order. The human and the devil alternate in placing a point in the Euclidean plane following the linear order. The first player that cannot place a point correctly loses.
title Devil's Games and $\text{Q}\mathbb{R}$: Continuous Games complete for the First-Order Theory of the Reals
topic Computational Geometry
Computational Complexity
Logic in Computer Science
url https://arxiv.org/abs/2512.02779