Perceptual evaluation of Acoustic Level of Detail in Virtual Acoustic Environments

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Fichna, Stefan, van de Par, Steven, Seeber, Bernhard U., Ewert, Stephan D.
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915649051164672
author Fichna, Stefan
van de Par, Steven
Seeber, Bernhard U.
Ewert, Stephan D.
author_facet Fichna, Stefan
van de Par, Steven
Seeber, Bernhard U.
Ewert, Stephan D.
contents Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time applications, room acous-tics simulation requires simplifications, however, the necessary acoustic level of detail (ALOD) remains unclear in order to capture all perceptually relevant effects. This study examines the impact of varying ALOD in simulations of three real environments: a living room with a coupled kitchen, a pub, and an underground station. ALOD was varied by generating different numbers of image sources for early reflections, or by excluding geo-metrical room details specific for each environment. Simulations were perceptually eval-uated using headphones in comparison to binaural room impulse responses measured with a dummy head in the corresponding real environments, or by using loudspeakers. The study assessed the perceived overall difference for a pulse stimulus, a played electric bass and a speech token. Additionally, plausibility, speech intelligibility, and externaliza-tion were evaluated. Results indicate that a strong reduction in ALOD is feasible while maintaining similar plausibility, speech intelligibility, and externalization as with dummy head recordings. The number and accuracy of early reflections appear less relevant, pro-vided diffuse late reverberation is appropriately represented.
format Preprint
id arxiv_https___arxiv_org_abs_2512_02891
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Perceptual evaluation of Acoustic Level of Detail in Virtual Acoustic Environments
Fichna, Stefan
van de Par, Steven
Seeber, Bernhard U.
Ewert, Stephan D.
Audio and Speech Processing
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time applications, room acous-tics simulation requires simplifications, however, the necessary acoustic level of detail (ALOD) remains unclear in order to capture all perceptually relevant effects. This study examines the impact of varying ALOD in simulations of three real environments: a living room with a coupled kitchen, a pub, and an underground station. ALOD was varied by generating different numbers of image sources for early reflections, or by excluding geo-metrical room details specific for each environment. Simulations were perceptually eval-uated using headphones in comparison to binaural room impulse responses measured with a dummy head in the corresponding real environments, or by using loudspeakers. The study assessed the perceived overall difference for a pulse stimulus, a played electric bass and a speech token. Additionally, plausibility, speech intelligibility, and externaliza-tion were evaluated. Results indicate that a strong reduction in ALOD is feasible while maintaining similar plausibility, speech intelligibility, and externalization as with dummy head recordings. The number and accuracy of early reflections appear less relevant, pro-vided diffuse late reverberation is appropriately represented.
title Perceptual evaluation of Acoustic Level of Detail in Virtual Acoustic Environments
topic Audio and Speech Processing
url https://arxiv.org/abs/2512.02891