Saved in:
Bibliographic Details
Main Authors: Tomlin, Nicholas, Zhou, Naitian, Fleisig, Eve, Chen, Liangyuan, Wright, Téa, Vinh, Lauren, Ma, Laura X., Eisape, Seun, French, Ellie, Du, Tingting, Zhang, Tianjiao, Koller, Alexander, Suhr, Alane
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2512.03381
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866908694738894848
author Tomlin, Nicholas
Zhou, Naitian
Fleisig, Eve
Chen, Liangyuan
Wright, Téa
Vinh, Lauren
Ma, Laura X.
Eisape, Seun
French, Ellie
Du, Tingting
Zhang, Tianjiao
Koller, Alexander
Suhr, Alane
author_facet Tomlin, Nicholas
Zhou, Naitian
Fleisig, Eve
Chen, Liangyuan
Wright, Téa
Vinh, Lauren
Ma, Laura X.
Eisape, Seun
French, Ellie
Du, Tingting
Zhang, Tianjiao
Koller, Alexander
Suhr, Alane
contents Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5 hours of spoken human dialogue in the co-op mode of the popular Portal 2 virtual puzzle game, comprising 24.5K total utterances. We analyze player language and behavior, identifying a number of linguistic phenomena that rarely appear in most existing chitchat or task-oriented dialogue corpora, including complex spatial reference, clarification and repair, and ad-hoc convention formation. To support future analyses of language use in complex, situated, collaborative problem-solving scenarios, we publicly release the corpus, which comprises player videos, audio, transcripts, game state data, and both manual and automatic annotations of language data.
format Preprint
id arxiv_https___arxiv_org_abs_2512_03381
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Characterizing Language Use in a Collaborative Situated Game
Tomlin, Nicholas
Zhou, Naitian
Fleisig, Eve
Chen, Liangyuan
Wright, Téa
Vinh, Lauren
Ma, Laura X.
Eisape, Seun
French, Ellie
Du, Tingting
Zhang, Tianjiao
Koller, Alexander
Suhr, Alane
Computation and Language
Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5 hours of spoken human dialogue in the co-op mode of the popular Portal 2 virtual puzzle game, comprising 24.5K total utterances. We analyze player language and behavior, identifying a number of linguistic phenomena that rarely appear in most existing chitchat or task-oriented dialogue corpora, including complex spatial reference, clarification and repair, and ad-hoc convention formation. To support future analyses of language use in complex, situated, collaborative problem-solving scenarios, we publicly release the corpus, which comprises player videos, audio, transcripts, game state data, and both manual and automatic annotations of language data.
title Characterizing Language Use in a Collaborative Situated Game
topic Computation and Language
url https://arxiv.org/abs/2512.03381