CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures

Fuente: arXiv
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Bibliographic Details
Main Authors: Svitov, David, Morerio, Pietro, Agapito, Lourdes, Del Bue, Alessio
Format: Preprint
Published: 2025
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author Svitov, David
Morerio, Pietro
Agapito, Lourdes
Del Bue, Alessio
author_facet Svitov, David
Morerio, Pietro
Agapito, Lourdes
Del Bue, Alessio
contents We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of textured planes with two sets of learnable textures for low and high-frequency detail. The method automatically switches to high-frequency textures only for cameras positioned close to the avatar's surface and gradually reduces their impact as the camera moves farther away. Such parametrization of the avatar enables CloseUpAvatar to adjust rendering quality based on camera distance ensuring realistic rendering across a wider range of camera orientations than previous approaches. We provide experiments using the ActorsHQ dataset with high-resolution input images. CloseUpAvatar demonstrates both qualitative and quantitative improvements over existing methods in rendering from novel wide range camera positions, while maintaining high FPS by limiting the number of required primitives.
format Preprint
id arxiv_https___arxiv_org_abs_2512_03593
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures
Svitov, David
Morerio, Pietro
Agapito, Lourdes
Del Bue, Alessio
Computer Vision and Pattern Recognition
We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of textured planes with two sets of learnable textures for low and high-frequency detail. The method automatically switches to high-frequency textures only for cameras positioned close to the avatar's surface and gradually reduces their impact as the camera moves farther away. Such parametrization of the avatar enables CloseUpAvatar to adjust rendering quality based on camera distance ensuring realistic rendering across a wider range of camera orientations than previous approaches. We provide experiments using the ActorsHQ dataset with high-resolution input images. CloseUpAvatar demonstrates both qualitative and quantitative improvements over existing methods in rendering from novel wide range camera positions, while maintaining high FPS by limiting the number of required primitives.
title CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.03593