MVRoom: Controllable 3D Indoor Scene Generation with Multi-View Diffusion Models

Fuente: arXiv
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Autori principali: Fang, Shaoheng, Yu, Chaohui, Wang, Fan, Huang, Qixing
Natura: Preprint
Pubblicazione: 2025
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author Fang, Shaoheng
Yu, Chaohui
Wang, Fan
Huang, Qixing
author_facet Fang, Shaoheng
Yu, Chaohui
Wang, Fan
Huang, Qixing
contents We introduce MVRoom, a controllable novel view synthesis (NVS) pipeline for 3D indoor scenes that uses multi-view diffusion conditioned on a coarse 3D layout. MVRoom employs a two-stage design in which the 3D layout is used throughout to enforce multi-view consistency. The first stage employs novel representations to effectively bridge the 3D layout and consistent image-based condition signals for multi-view generation. The second stage performs image-conditioned multi-view generation, incorporating a layout-aware epipolar attention mechanism to enhance multi-view consistency during the diffusion process. Additionally, we introduce an iterative framework that generates 3D scenes with varying numbers of objects and scene complexities by recursively performing multi-view generation (MVRoom), supporting text-to-scene generation. Experimental results demonstrate that our approach achieves high-fidelity and controllable 3D scene generation for NVS, outperforming state-of-the-art baseline methods both quantitatively and qualitatively. Ablation studies further validate the effectiveness of key components within our generation pipeline.
format Preprint
id arxiv_https___arxiv_org_abs_2512_04248
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MVRoom: Controllable 3D Indoor Scene Generation with Multi-View Diffusion Models
Fang, Shaoheng
Yu, Chaohui
Wang, Fan
Huang, Qixing
Computer Vision and Pattern Recognition
Artificial Intelligence
We introduce MVRoom, a controllable novel view synthesis (NVS) pipeline for 3D indoor scenes that uses multi-view diffusion conditioned on a coarse 3D layout. MVRoom employs a two-stage design in which the 3D layout is used throughout to enforce multi-view consistency. The first stage employs novel representations to effectively bridge the 3D layout and consistent image-based condition signals for multi-view generation. The second stage performs image-conditioned multi-view generation, incorporating a layout-aware epipolar attention mechanism to enhance multi-view consistency during the diffusion process. Additionally, we introduce an iterative framework that generates 3D scenes with varying numbers of objects and scene complexities by recursively performing multi-view generation (MVRoom), supporting text-to-scene generation. Experimental results demonstrate that our approach achieves high-fidelity and controllable 3D scene generation for NVS, outperforming state-of-the-art baseline methods both quantitatively and qualitatively. Ablation studies further validate the effectiveness of key components within our generation pipeline.
title MVRoom: Controllable 3D Indoor Scene Generation with Multi-View Diffusion Models
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2512.04248