What is Beyond Presence? Dimensionality, Control, and Information Spaces

Fuente: arXiv
Saved in:
Bibliographic Details
Main Author: Ch'ng, E.
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909943322378240
author Ch'ng, E.
author_facet Ch'ng, E.
contents What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical system into a cultural, social, and phenomenological medium, offering experiences that function as distinct modes of reality. Existing theories that focus primarily on perceptual illusions are no longer sufficient to account for these emerging forms of experience. A new framework is needed to guide the design and evaluation of immersive environments by identifying the key technical and abstract dimensions afforded by virtual worlds. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument is that immersive environments must move beyond the technical dimension to leverage richer information channels that shape user experience. This shift from presence to experience orchestration invites creators across disciplines to contribute to the design and assessment of meaningful immersive worlds.
format Preprint
id arxiv_https___arxiv_org_abs_2512_04398
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle What is Beyond Presence? Dimensionality, Control, and Information Spaces
Ch'ng, E.
Human-Computer Interaction
Multimedia
What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical system into a cultural, social, and phenomenological medium, offering experiences that function as distinct modes of reality. Existing theories that focus primarily on perceptual illusions are no longer sufficient to account for these emerging forms of experience. A new framework is needed to guide the design and evaluation of immersive environments by identifying the key technical and abstract dimensions afforded by virtual worlds. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument is that immersive environments must move beyond the technical dimension to leverage richer information channels that shape user experience. This shift from presence to experience orchestration invites creators across disciplines to contribute to the design and assessment of meaningful immersive worlds.
title What is Beyond Presence? Dimensionality, Control, and Information Spaces
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2512.04398