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Autores principales: Chen, Yizi, Wu, Sidi, Xiao, Tianyi, Wiedemann, Nina, Landrieu, Loic
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2512.04761
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author Chen, Yizi
Wu, Sidi
Xiao, Tianyi
Wiedemann, Nina
Landrieu, Loic
author_facet Chen, Yizi
Wu, Sidi
Xiao, Tianyi
Wiedemann, Nina
Landrieu, Loic
contents VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for generating 3D shapes from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates sequential VR sketches from arbitrary shapes, (ii) a dataset of over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work, generalizes effectively from synthetic to real sketches with minimal supervision, and performs well even on partial sketches. All data and models will be released open-source at https://chenyizi086.github.io/VRSketch2Shape_website.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Order Matters: 3D Shape Generation from Sequential VR Sketches
Chen, Yizi
Wu, Sidi
Xiao, Tianyi
Wiedemann, Nina
Landrieu, Loic
Computer Vision and Pattern Recognition
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for generating 3D shapes from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates sequential VR sketches from arbitrary shapes, (ii) a dataset of over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work, generalizes effectively from synthetic to real sketches with minimal supervision, and performs well even on partial sketches. All data and models will be released open-source at https://chenyizi086.github.io/VRSketch2Shape_website.
title Order Matters: 3D Shape Generation from Sequential VR Sketches
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.04761