4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer

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Main Authors: Wu, Xianfeng, Bai, Yajing, Li, Minghan, Wu, Xianzu, Zhao, Xueqi, Lai, Zhongyuan, Liu, Wenyu, Wang, Xinggang
Format: Preprint
Published: 2025
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author Wu, Xianfeng
Bai, Yajing
Li, Minghan
Wu, Xianzu
Zhao, Xueqi
Lai, Zhongyuan
Liu, Wenyu
Wang, Xinggang
author_facet Wu, Xianfeng
Bai, Yajing
Li, Minghan
Wu, Xianzu
Zhao, Xueqi
Lai, Zhongyuan
Liu, Wenyu
Wang, Xinggang
contents Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex scenarios. However, existing approaches to 4D semantic field construction primarily rely on scene-specific Gaussian splatting, which requires per-scene optimization, exhibits limited generalization, and is difficult to scale to real-world applications. To address these limitations, we propose 4DLangVGGT, the first Transformer-based feed-forward unified framework for 4D language grounding, that jointly integrates geometric perception and language alignment within a single architecture. 4DLangVGGT has two key components: the 4D Visual Geometry Transformer, StreamVGGT, which captures spatio-temporal geometric representations of dynamic scenes; and the Semantic Bridging Decoder (SBD), which projects geometry-aware features into a language-aligned semantic space, thereby enhancing semantic interpretability while preserving structural fidelity. Unlike prior methods that depend on costly per-scene optimization, 4DLangVGGT can be jointly trained across multiple dynamic scenes and directly applied during inference, achieving both deployment efficiency and strong generalization. This design significantly improves the practicality of large-scale deployment and establishes a new paradigm for open-vocabulary 4D scene understanding. Experiments on HyperNeRF and Neu3D datasets demonstrate that our approach not only generalizes effectively but also achieves state-of-the-art performance, achieving up to 2% gains under per-scene training and 1% improvements under multi-scene training. Our code released in https://github.com/hustvl/4DLangVGGT
format Preprint
id arxiv_https___arxiv_org_abs_2512_05060
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer
Wu, Xianfeng
Bai, Yajing
Li, Minghan
Wu, Xianzu
Zhao, Xueqi
Lai, Zhongyuan
Liu, Wenyu
Wang, Xinggang
Computer Vision and Pattern Recognition
Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex scenarios. However, existing approaches to 4D semantic field construction primarily rely on scene-specific Gaussian splatting, which requires per-scene optimization, exhibits limited generalization, and is difficult to scale to real-world applications. To address these limitations, we propose 4DLangVGGT, the first Transformer-based feed-forward unified framework for 4D language grounding, that jointly integrates geometric perception and language alignment within a single architecture. 4DLangVGGT has two key components: the 4D Visual Geometry Transformer, StreamVGGT, which captures spatio-temporal geometric representations of dynamic scenes; and the Semantic Bridging Decoder (SBD), which projects geometry-aware features into a language-aligned semantic space, thereby enhancing semantic interpretability while preserving structural fidelity. Unlike prior methods that depend on costly per-scene optimization, 4DLangVGGT can be jointly trained across multiple dynamic scenes and directly applied during inference, achieving both deployment efficiency and strong generalization. This design significantly improves the practicality of large-scale deployment and establishes a new paradigm for open-vocabulary 4D scene understanding. Experiments on HyperNeRF and Neu3D datasets demonstrate that our approach not only generalizes effectively but also achieves state-of-the-art performance, achieving up to 2% gains under per-scene training and 1% improvements under multi-scene training. Our code released in https://github.com/hustvl/4DLangVGGT
title 4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.05060