TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
Fuente:
arXiv
Saved in:
| Main Authors: | Ho, Cheng-Yuan, Yang, He-Bi, Chiang, Jui-Chiu, Liu, Yu-Lun, Peng, Wen-Hsiao |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025)
by: Zhan, Yu-Ting, et al.
Published: (2025)
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025)
by: Zhan, Yu-Ting, et al.
Published: (2025)
DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
by: Lu, Jiahao, et al.
Published: (2024)
by: Lu, Jiahao, et al.
Published: (2024)
P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression
by: Wang, Henan, et al.
Published: (2025)
by: Wang, Henan, et al.
Published: (2025)
MEGA-PCC: A Mamba-based Efficient Approach for Joint Geometry and Attribute Point Cloud Compression
by: Hsieh, Kai-Hsiang, et al.
Published: (2025)
by: Hsieh, Kai-Hsiang, et al.
Published: (2025)
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
by: Xing, Yuke, et al.
Published: (2025)
by: Xing, Yuke, et al.
Published: (2025)
Endo-G$^{2}$T: Geometry-Guided & Temporally Aware Time-Embedded 4DGS For Endoscopic Scenes
by: Liu, Yangle, et al.
Published: (2025)
by: Liu, Yangle, et al.
Published: (2025)
POTR: Post-Training 3DGS Compression
by: Ramlot, Bert, et al.
Published: (2026)
by: Ramlot, Bert, et al.
Published: (2026)
Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
by: Yang, Shuojue, et al.
Published: (2024)
by: Yang, Shuojue, et al.
Published: (2024)
BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
by: Bi, Yuquan, et al.
Published: (2026)
by: Bi, Yuquan, et al.
Published: (2026)
CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
by: Song, Rui, et al.
Published: (2025)
by: Song, Rui, et al.
Published: (2025)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models
by: Xie, Yuhuan, et al.
Published: (2026)
by: Xie, Yuhuan, et al.
Published: (2026)
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
by: Tong, Jinguang, et al.
Published: (2025)
by: Tong, Jinguang, et al.
Published: (2025)
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
by: Wang, Weijie, et al.
Published: (2025)
by: Wang, Weijie, et al.
Published: (2025)
LP-3DGS: Learning to Prune 3D Gaussian Splatting
by: Zhang, Zhaoliang, et al.
Published: (2024)
by: Zhang, Zhaoliang, et al.
Published: (2024)
E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
by: Feng, Chaoran, et al.
Published: (2025)
by: Feng, Chaoran, et al.
Published: (2025)
SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping
by: Tu, Allen, et al.
Published: (2025)
by: Tu, Allen, et al.
Published: (2025)
HGSLoc: 3DGS-based Heuristic Camera Pose Refinement
by: Niu, Zhongyan, et al.
Published: (2024)
by: Niu, Zhongyan, et al.
Published: (2024)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024)
by: Huang, Yiming, et al.
Published: (2024)
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024)
by: Wu, Renlong, et al.
Published: (2024)
A Step to Decouple Optimization in 3DGS
by: Ding, Renjie, et al.
Published: (2026)
by: Ding, Renjie, et al.
Published: (2026)
Learning Hierarchical Sparse Transform Coding for 3DGS Compression
by: Xu, Hao, et al.
Published: (2025)
by: Xu, Hao, et al.
Published: (2025)
7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting
by: Gao, Zhongpai, et al.
Published: (2025)
by: Gao, Zhongpai, et al.
Published: (2025)
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
by: Qian, Zhiyin, et al.
Published: (2023)
by: Qian, Zhiyin, et al.
Published: (2023)
From Chaos to Clarity: 3DGS in the Dark
by: Li, Zhihao, et al.
Published: (2024)
by: Li, Zhihao, et al.
Published: (2024)
SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
by: Zhang, Liheng, et al.
Published: (2025)
by: Zhang, Liheng, et al.
Published: (2025)
PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
by: Li, Jiachen, et al.
Published: (2026)
by: Li, Jiachen, et al.
Published: (2026)
Robust 3DGS-based SLAM via Adaptive Kernel Smoothing
by: Zhang, Shouhe, et al.
Published: (2025)
by: Zhang, Shouhe, et al.
Published: (2025)
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
by: Zhao, Beizhen, et al.
Published: (2026)
by: Zhao, Beizhen, et al.
Published: (2026)
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
by: Wang, Yunsong, et al.
Published: (2026)
by: Wang, Yunsong, et al.
Published: (2026)
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation
by: Kwon, Joohyun, et al.
Published: (2025)
by: Kwon, Joohyun, et al.
Published: (2025)
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
by: Bagdasarian, Milena T., et al.
Published: (2024)
by: Bagdasarian, Milena T., et al.
Published: (2024)
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
by: Huang, Zhisheng, et al.
Published: (2025)
by: Huang, Zhisheng, et al.
Published: (2025)
H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
by: He, Bing, et al.
Published: (2024)
by: He, Bing, et al.
Published: (2024)
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
by: Zhao, Yibo, et al.
Published: (2026)
by: Zhao, Yibo, et al.
Published: (2026)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
by: Yu, Mulin, et al.
Published: (2024)
by: Yu, Mulin, et al.
Published: (2024)
Similar Items
-
CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025) -
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025) -
DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
by: Lu, Jiahao, et al.
Published: (2024) -
P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression
by: Wang, Henan, et al.
Published: (2025) -
MEGA-PCC: A Mamba-based Efficient Approach for Joint Geometry and Attribute Point Cloud Compression
by: Hsieh, Kai-Hsiang, et al.
Published: (2025)