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Auteurs principaux: Fazylov, Ramazan, Zagoruyko, Sergey, Parkin, Aleksandr, Lefkimmiatis, Stamatis, Laptev, Ivan
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2512.06438
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author Fazylov, Ramazan
Zagoruyko, Sergey
Parkin, Aleksandr
Lefkimmiatis, Stamatis
Laptev, Ivan
author_facet Fazylov, Ramazan
Zagoruyko, Sergey
Parkin, Aleksandr
Lefkimmiatis, Stamatis
Laptev, Ivan
contents The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our formulation combines spatial shape conditioning with a dual-discriminator training strategy that supervises both rendered appearance and synthetic geometry cues, improving expression fidelity and controllability. To enable practical deployment, we further introduce a simple inference-time approach that extracts Gaussian blendshapes and reuses them for animation on-device. AGORA generates avatars that are visually realistic, precisely controllable, and achieves state-of-the-art performance among animatable generative head-avatar methods. Quantitatively, we render at 560 FPS on a single GPU and 60 FPS on mobile phones, marking a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/
format Preprint
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institution arXiv
publishDate 2025
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spellingShingle AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars
Fazylov, Ramazan
Zagoruyko, Sergey
Parkin, Aleksandr
Lefkimmiatis, Stamatis
Laptev, Ivan
Computer Vision and Pattern Recognition
The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our formulation combines spatial shape conditioning with a dual-discriminator training strategy that supervises both rendered appearance and synthetic geometry cues, improving expression fidelity and controllability. To enable practical deployment, we further introduce a simple inference-time approach that extracts Gaussian blendshapes and reuses them for animation on-device. AGORA generates avatars that are visually realistic, precisely controllable, and achieves state-of-the-art performance among animatable generative head-avatar methods. Quantitatively, we render at 560 FPS on a single GPU and 60 FPS on mobile phones, marking a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/
title AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.06438