Vision-Guided Grasp Planning for Prosthetic Hands in Unstructured Environments

Fuente: arXiv
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Autori principali: Sulaiman, Shifa, Bachhar, Akash, Shen, Ming, Bøgh, Simon
Natura: Preprint
Pubblicazione: 2025
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author Sulaiman, Shifa
Bachhar, Akash
Shen, Ming
Bøgh, Simon
author_facet Sulaiman, Shifa
Bachhar, Akash
Shen, Ming
Bøgh, Simon
contents Recent advancements in prosthetic technology have increasingly focused on enhancing dexterity and autonomy through intelligent control systems. Vision-based approaches offer promising results for enabling prosthetic hands to interact more naturally with diverse objects in dynamic environments. Building on this foundation, the paper presents a vision-guided grasping algorithm for a prosthetic hand, integrating perception, planning, and control for dexterous manipulation. A camera mounted on the set up captures the scene, and a Bounding Volume Hierarchy (BVH)-based vision algorithm is employed to segment an object for grasping and define its bounding box. Grasp contact points are then computed by generating candidate trajectories using Rapidly-exploring Random Tree Star algorithm, and selecting fingertip end poses based on the minimum Euclidean distance between these trajectories and the objects point cloud. Each finger grasp pose is determined independently, enabling adaptive, object-specific configurations. Damped Least Square (DLS) based Inverse kinematics solver is used to compute the corresponding joint angles, which are subsequently transmitted to the finger actuators for execution. This modular pipeline enables per-finger grasp planning and supports real-time adaptability in unstructured environments. The proposed method is validated in simulation, and experimental integration on a Linker Hand O7 platform.
format Preprint
id arxiv_https___arxiv_org_abs_2512_06517
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Vision-Guided Grasp Planning for Prosthetic Hands in Unstructured Environments
Sulaiman, Shifa
Bachhar, Akash
Shen, Ming
Bøgh, Simon
Robotics
Recent advancements in prosthetic technology have increasingly focused on enhancing dexterity and autonomy through intelligent control systems. Vision-based approaches offer promising results for enabling prosthetic hands to interact more naturally with diverse objects in dynamic environments. Building on this foundation, the paper presents a vision-guided grasping algorithm for a prosthetic hand, integrating perception, planning, and control for dexterous manipulation. A camera mounted on the set up captures the scene, and a Bounding Volume Hierarchy (BVH)-based vision algorithm is employed to segment an object for grasping and define its bounding box. Grasp contact points are then computed by generating candidate trajectories using Rapidly-exploring Random Tree Star algorithm, and selecting fingertip end poses based on the minimum Euclidean distance between these trajectories and the objects point cloud. Each finger grasp pose is determined independently, enabling adaptive, object-specific configurations. Damped Least Square (DLS) based Inverse kinematics solver is used to compute the corresponding joint angles, which are subsequently transmitted to the finger actuators for execution. This modular pipeline enables per-finger grasp planning and supports real-time adaptability in unstructured environments. The proposed method is validated in simulation, and experimental integration on a Linker Hand O7 platform.
title Vision-Guided Grasp Planning for Prosthetic Hands in Unstructured Environments
topic Robotics
url https://arxiv.org/abs/2512.06517