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Bibliographic Details
Main Authors: Licato, John, Steinle, Stephen, Hollis, Brayden
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2512.06867
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author Licato, John
Steinle, Stephen
Hollis, Brayden
author_facet Licato, John
Steinle, Stephen
Hollis, Brayden
contents Although persona prompting in large language models appears to trigger different styles of generated text, it is unclear whether these translate into measurable behavioral differences, much less whether they affect decision-making in an adversarial strategic environment that we provide as open-source. We investigate the impact of persona prompting on strategic performance in PERIL, a world-domination board game. Specifically, we compare the effectiveness of persona-derived heuristic strategies to those chosen manually. Our findings reveal that certain personas associated with strategic thinking improve game performance, but only when a mediator is used to translate personas into heuristic values. We introduce this mediator as a structured translation process, inspired by exploratory factor analysis, that maps LLM-generated inventory responses into heuristics. Results indicate our method enhances heuristic reliability and face validity compared to directly inferred heuristics, allowing us to better study the effect of persona types on decision making. These insights advance our understanding of how persona prompting influences LLM-based decision-making and propose a heuristic generation method that applies psychometric principles to LLMs.
format Preprint
id arxiv_https___arxiv_org_abs_2512_06867
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Do Persona-Infused LLMs Affect Performance in a Strategic Reasoning Game?
Licato, John
Steinle, Stephen
Hollis, Brayden
Artificial Intelligence
Although persona prompting in large language models appears to trigger different styles of generated text, it is unclear whether these translate into measurable behavioral differences, much less whether they affect decision-making in an adversarial strategic environment that we provide as open-source. We investigate the impact of persona prompting on strategic performance in PERIL, a world-domination board game. Specifically, we compare the effectiveness of persona-derived heuristic strategies to those chosen manually. Our findings reveal that certain personas associated with strategic thinking improve game performance, but only when a mediator is used to translate personas into heuristic values. We introduce this mediator as a structured translation process, inspired by exploratory factor analysis, that maps LLM-generated inventory responses into heuristics. Results indicate our method enhances heuristic reliability and face validity compared to directly inferred heuristics, allowing us to better study the effect of persona types on decision making. These insights advance our understanding of how persona prompting influences LLM-based decision-making and propose a heuristic generation method that applies psychometric principles to LLMs.
title Do Persona-Infused LLMs Affect Performance in a Strategic Reasoning Game?
topic Artificial Intelligence
url https://arxiv.org/abs/2512.06867