RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Tran, Hoang-Nhat, Di Sario, Francesco, Spadaro, Gabriele, Valenzise, Giuseppe, Tartaglione, Enzo
Format: Preprint
Published: 2025
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author Tran, Hoang-Nhat
Di Sario, Francesco
Spadaro, Gabriele
Valenzise, Giuseppe
Tartaglione, Enzo
author_facet Tran, Hoang-Nhat
Di Sario, Francesco
Spadaro, Gabriele
Valenzise, Giuseppe
Tartaglione, Enzo
contents Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compression. Existing approaches, however, operate at fixed rates, limiting adaptability to varying bandwidth and device constraints. In this work, we propose a flexible compression scheme for 3DGS that supports interpolation at any rate between predefined bounds. Our method is computationally lightweight, requires no retraining for any rate, and preserves rendering quality across a broad range of operating points. Experiments demonstrate that the approach achieves efficient, high-quality compression while offering dynamic rate control, making it suitable for practical deployment in immersive applications. The code is available at https://github.com/inspiros/RAVE.
format Preprint
id arxiv_https___arxiv_org_abs_2512_07052
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting
Tran, Hoang-Nhat
Di Sario, Francesco
Spadaro, Gabriele
Valenzise, Giuseppe
Tartaglione, Enzo
Computer Vision and Pattern Recognition
Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compression. Existing approaches, however, operate at fixed rates, limiting adaptability to varying bandwidth and device constraints. In this work, we propose a flexible compression scheme for 3DGS that supports interpolation at any rate between predefined bounds. Our method is computationally lightweight, requires no retraining for any rate, and preserves rendering quality across a broad range of operating points. Experiments demonstrate that the approach achieves efficient, high-quality compression while offering dynamic rate control, making it suitable for practical deployment in immersive applications. The code is available at https://github.com/inspiros/RAVE.
title RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.07052