Breaking Players' expectations: the Role of Non-player Characters' coherence and Consistency
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Poivet, Remi, Pelachaud, Catherine, Auvray, Malika |
|---|---|
| Format: | Preprint |
| Publié: |
2025
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
An Empirical Evaluation of AI-Powered Non-Player Characters' Perceived Realism and Performance in Virtual Reality Environments
par: Korkiakoski, Mikko, et autres
Publié: (2025)
par: Korkiakoski, Mikko, et autres
Publié: (2025)
Video Popularity in Social Media: Impact of Emotions, Raw Features and Viewer Comments
par: Ziyada, Malika, et autres
Publié: (2024)
par: Ziyada, Malika, et autres
Publié: (2024)
Actor's Note: Examining the Role of AI-Generated Questions in Character Journaling for Actor Training
par: Kang, Sora, et autres
Publié: (2026)
par: Kang, Sora, et autres
Publié: (2026)
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
par: Lin, Zhiyu, et autres
Publié: (2026)
par: Lin, Zhiyu, et autres
Publié: (2026)
GRETA: Modular Platform to Create Adaptive Socially Interactive Agents
par: Grimaldi, Michele, et autres
Publié: (2025)
par: Grimaldi, Michele, et autres
Publié: (2025)
GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters
par: Yu, Yichen, et autres
Publié: (2025)
par: Yu, Yichen, et autres
Publié: (2025)
Narrative Player: Reviving Data Narratives with Visuals
par: Shao, Zekai, et autres
Publié: (2024)
par: Shao, Zekai, et autres
Publié: (2024)
Who ruins the game?: unveiling cheating players in the "Battlefield" game
par: Kim, Dong Young, et autres
Publié: (2024)
par: Kim, Dong Young, et autres
Publié: (2024)
Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing
par: Zhang, Wenyuan, et autres
Publié: (2024)
par: Zhang, Wenyuan, et autres
Publié: (2024)
God's Innovation Project -- Empowering The Player With Generative AI
par: Nair, Ritvik, et autres
Publié: (2025)
par: Nair, Ritvik, et autres
Publié: (2025)
Arknights: Playable Explanation and Player Agency under Opacity
par: Guo, Shuai
Publié: (2026)
par: Guo, Shuai
Publié: (2026)
Players' Perception of Bugs and Glitches in Video Games: An Exploratory Study
par: Backus, Jessica
Publié: (2025)
par: Backus, Jessica
Publié: (2025)
Culture Clash: When Deceptive Design Meets Diverse Player Expectations
par: Hadan, Hilda, et autres
Publié: (2025)
par: Hadan, Hilda, et autres
Publié: (2025)
NotePlayer: Engaging Jupyter Notebooks for Dynamic Presentation of Analytical Processes
par: Ouyang, Yang, et autres
Publié: (2024)
par: Ouyang, Yang, et autres
Publié: (2024)
Investigating the Prominence and Severity of Bugs and Glitches Within Games and Their Effects on Player Experience
par: Backus, Jessica
Publié: (2025)
par: Backus, Jessica
Publié: (2025)
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
par: Nathan, Kaushall Senthil, et autres
Publié: (2025)
par: Nathan, Kaushall Senthil, et autres
Publié: (2025)
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception
par: Kallabis, Leonie, et autres
Publié: (2025)
par: Kallabis, Leonie, et autres
Publié: (2025)
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
par: Tang, Huiyun, et autres
Publié: (2025)
par: Tang, Huiyun, et autres
Publié: (2025)
Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game
par: Hashiura, Kenta, et autres
Publié: (2024)
par: Hashiura, Kenta, et autres
Publié: (2024)
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
par: Jensen, Maj Frost, et autres
Publié: (2024)
par: Jensen, Maj Frost, et autres
Publié: (2024)
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
par: Nair, Vishnu, et autres
Publié: (2024)
par: Nair, Vishnu, et autres
Publié: (2024)
Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience
par: Bazzaz, Mahsa, et autres
Publié: (2026)
par: Bazzaz, Mahsa, et autres
Publié: (2026)
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
par: Montoya, Oleg Jarma, et autres
Publié: (2026)
par: Montoya, Oleg Jarma, et autres
Publié: (2026)
A Comparison of Violin Bowing Pressure and Position among Expert Players and Beginners
par: Mizuho, Yurina, et autres
Publié: (2024)
par: Mizuho, Yurina, et autres
Publié: (2024)
Character Animation in AR: Character Animation in AR: a mobile application development study
par: Bhattacharjee, Sukanya, et autres
Publié: (2024)
par: Bhattacharjee, Sukanya, et autres
Publié: (2024)
Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI
par: Hsu, Ting-Chen, et autres
Publié: (2026)
par: Hsu, Ting-Chen, et autres
Publié: (2026)
Learning Hanzi Character Through VR-Based Mortise-Tenon
par: Ma, Conglin, et autres
Publié: (2025)
par: Ma, Conglin, et autres
Publié: (2025)
Bounded Autonomy: Controlling LLM Characters in Live Multiplayer Games
par: Guo, Yunjia, et autres
Publié: (2026)
par: Guo, Yunjia, et autres
Publié: (2026)
Accented Character Entry Using Physical Keyboards in Virtual Reality
par: Kalamkar, Snehanjali, et autres
Publié: (2024)
par: Kalamkar, Snehanjali, et autres
Publié: (2024)
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
par: Wang, Derrick M., et autres
Publié: (2025)
par: Wang, Derrick M., et autres
Publié: (2025)
Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
par: Lee, Juhoon, et autres
Publié: (2025)
par: Lee, Juhoon, et autres
Publié: (2025)
Robot Character Generation and Adaptive Human-Robot Interaction with Personality Shaping
par: Tang, Cheng, et autres
Publié: (2025)
par: Tang, Cheng, et autres
Publié: (2025)
Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
par: Ling, Long, et autres
Publié: (2025)
par: Ling, Long, et autres
Publié: (2025)
LeagueBot: A Voice LLM Companion of Cognitive and Emotional Support for Novice Players in Competitive Games
par: Lee, Jungmin, et autres
Publié: (2026)
par: Lee, Jungmin, et autres
Publié: (2026)
Making Videos Accessible for Blind and Low Vision Users Using a Multimodal Agent Video Player
par: Olmos, Adriana, et autres
Publié: (2026)
par: Olmos, Adriana, et autres
Publié: (2026)
Understanding How Visually Impaired Players Socialize in Mobile Games
par: Ran, Zihe, et autres
Publié: (2025)
par: Ran, Zihe, et autres
Publié: (2025)
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
par: Kamath, Sanchita S., et autres
Publié: (2025)
par: Kamath, Sanchita S., et autres
Publié: (2025)
Mapping Ecological Empathy: A Semantic Network Analysis of Player Perceptions in 3D Environmental Education Games
par: Xu, Yuanyuan, et autres
Publié: (2026)
par: Xu, Yuanyuan, et autres
Publié: (2026)
Breaking Down the Barriers: Investigating Non-Expert User Experiences in Robotic Teleoperation in UK and Japan
par: Audonnet, Florent P, et autres
Publié: (2024)
par: Audonnet, Florent P, et autres
Publié: (2024)
Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
par: Fabre, Émilie, et autres
Publié: (2025)
par: Fabre, Émilie, et autres
Publié: (2025)
Documents similaires
-
An Empirical Evaluation of AI-Powered Non-Player Characters' Perceived Realism and Performance in Virtual Reality Environments
par: Korkiakoski, Mikko, et autres
Publié: (2025) -
Video Popularity in Social Media: Impact of Emotions, Raw Features and Viewer Comments
par: Ziyada, Malika, et autres
Publié: (2024) -
Actor's Note: Examining the Role of AI-Generated Questions in Character Journaling for Actor Training
par: Kang, Sora, et autres
Publié: (2026) -
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
par: Lin, Zhiyu, et autres
Publié: (2026) -
GRETA: Modular Platform to Create Adaptive Socially Interactive Agents
par: Grimaldi, Michele, et autres
Publié: (2025)