Human Geometry Distribution for 3D Animation Generation

Fuente: arXiv
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Main Authors: Tang, Xiangjun, Zhang, Biao, Wonka, Peter
Format: Preprint
Published: 2025
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author Tang, Xiangjun
Zhang, Biao
Wonka, Peter
author_facet Tang, Xiangjun
Zhang, Biao
Wonka, Peter
contents Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs. First, we propose a compact distribution-based latent representation that enables efficient and high-quality geometry generation. We improve upon previous work by establishing a more uniform mapping between SMPL and avatar geometries. Second, we introduce a generative animation model that fully exploits the diversity of limited motion data. We focus on short-term transitions while maintaining long-term consistency through an identity-conditioned design. These two designs formulate our method as a two-stage framework: the first stage learns a latent space, while the second learns to generate animations within this latent space. We conducted experiments on both our latent space and animation model. We demonstrate that our latent space produces high-fidelity human geometry surpassing previous methods ($90\%$ lower Chamfer Dist.). The animation model synthesizes diverse animations with detailed and natural dynamics ($2.2 \times$ higher user study score), achieving the best results across all evaluation metrics.
format Preprint
id arxiv_https___arxiv_org_abs_2512_07459
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Human Geometry Distribution for 3D Animation Generation
Tang, Xiangjun
Zhang, Biao
Wonka, Peter
Graphics
Computer Vision and Pattern Recognition
Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs. First, we propose a compact distribution-based latent representation that enables efficient and high-quality geometry generation. We improve upon previous work by establishing a more uniform mapping between SMPL and avatar geometries. Second, we introduce a generative animation model that fully exploits the diversity of limited motion data. We focus on short-term transitions while maintaining long-term consistency through an identity-conditioned design. These two designs formulate our method as a two-stage framework: the first stage learns a latent space, while the second learns to generate animations within this latent space. We conducted experiments on both our latent space and animation model. We demonstrate that our latent space produces high-fidelity human geometry surpassing previous methods ($90\%$ lower Chamfer Dist.). The animation model synthesizes diverse animations with detailed and natural dynamics ($2.2 \times$ higher user study score), achieving the best results across all evaluation metrics.
title Human Geometry Distribution for 3D Animation Generation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.07459