Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes

Fuente: arXiv
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Hauptverfasser: Krakovsky, Shai, Fiebelman, Gal, Benaim, Sagie, Averbuch-Elor, Hadar
Format: Preprint
Veröffentlicht: 2025
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author Krakovsky, Shai
Fiebelman, Gal
Benaim, Sagie
Averbuch-Elor, Hadar
author_facet Krakovsky, Shai
Fiebelman, Gal
Benaim, Sagie
Averbuch-Elor, Hadar
contents Embedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or editing scenes using natural language, and could potentially improve tasks like scene retrieval, navigation, and multimodal reasoning. While such capabilities could be transformative, in particular for large-scale scenes, we find that recent feature distillation approaches cannot effectively learn over massive Internet data due to challenges in semantic feature misalignment and inefficiency in memory and runtime. To this end, we propose a novel approach to address these challenges. First, we introduce extremely low-dimensional semantic bottleneck features as part of the underlying 3D Gaussian representation. These are processed by rendering and passing them through a multi-resolution, feature-based, hash encoder. This significantly improves efficiency both in runtime and GPU memory. Second, we introduce an Attenuated Downsampler module and propose several regularizations addressing the semantic misalignment of ground truth 2D features. We evaluate our method on the in-the-wild HolyScenes dataset and demonstrate that it surpasses existing approaches in both performance and efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2512_07807
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
Krakovsky, Shai
Fiebelman, Gal
Benaim, Sagie
Averbuch-Elor, Hadar
Computer Vision and Pattern Recognition
Graphics
Embedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or editing scenes using natural language, and could potentially improve tasks like scene retrieval, navigation, and multimodal reasoning. While such capabilities could be transformative, in particular for large-scale scenes, we find that recent feature distillation approaches cannot effectively learn over massive Internet data due to challenges in semantic feature misalignment and inefficiency in memory and runtime. To this end, we propose a novel approach to address these challenges. First, we introduce extremely low-dimensional semantic bottleneck features as part of the underlying 3D Gaussian representation. These are processed by rendering and passing them through a multi-resolution, feature-based, hash encoder. This significantly improves efficiency both in runtime and GPU memory. Second, we introduce an Attenuated Downsampler module and propose several regularizations addressing the semantic misalignment of ground truth 2D features. We evaluate our method on the in-the-wild HolyScenes dataset and demonstrate that it surpasses existing approaches in both performance and efficiency.
title Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2512.07807