Guardado en:
| Autores principales: | Huang, Yi-Chuan, Chan, Jiewen, Chien, Hao-Jen, Liu, Yu-Lun |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | https://arxiv.org/abs/2512.07834 |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction
por: Huang, Yi-Chuan, et al.
Publicado: (2025)
por: Huang, Yi-Chuan, et al.
Publicado: (2025)
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
por: Chien, Hao-Jen, et al.
Publicado: (2025)
por: Chien, Hao-Jen, et al.
Publicado: (2025)
AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction
por: Chan, Jiewen, et al.
Publicado: (2026)
por: Chan, Jiewen, et al.
Publicado: (2026)
Few-Shot Semantic Segmentation Meets SAM3
por: Tsai, Yi-Jen, et al.
Publicado: (2026)
por: Tsai, Yi-Jen, et al.
Publicado: (2026)
Volumetric Rendering with Baked Quadrature Fields
por: Sharma, Gopal, et al.
Publicado: (2023)
por: Sharma, Gopal, et al.
Publicado: (2023)
VSRD++: Autolabeling for 3D Object Detection via Instance-Aware Volumetric Silhouette Rendering
por: Liu, Zihua, et al.
Publicado: (2025)
por: Liu, Zihua, et al.
Publicado: (2025)
VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection
por: Liu, Zihua, et al.
Publicado: (2024)
por: Liu, Zihua, et al.
Publicado: (2024)
Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
por: Lee, Jie-Ying, et al.
Publicado: (2025)
por: Lee, Jie-Ying, et al.
Publicado: (2025)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: Celarek, Adam, et al.
Publicado: (2025)
por: Celarek, Adam, et al.
Publicado: (2025)
Gaussian Splashing: Direct Volumetric Rendering Underwater
por: Mualem, Nir, et al.
Publicado: (2024)
por: Mualem, Nir, et al.
Publicado: (2024)
Texel Splatting: Perspective-Stable 3D Pixel Art
por: Ebert, Dylan
Publicado: (2026)
por: Ebert, Dylan
Publicado: (2026)
Generative World Renderer
por: Huang, Zheng-Hui, et al.
Publicado: (2026)
por: Huang, Zheng-Hui, et al.
Publicado: (2026)
NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editing
por: Chen, Ting-Hsuan, et al.
Publicado: (2024)
por: Chen, Ting-Hsuan, et al.
Publicado: (2024)
LinPrim: Linear Primitives for Differentiable Volumetric Rendering
por: von Lützow, Nicolas, et al.
Publicado: (2025)
por: von Lützow, Nicolas, et al.
Publicado: (2025)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
por: Yu, Mulin, et al.
Publicado: (2024)
por: Yu, Mulin, et al.
Publicado: (2024)
RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision
por: Pan, Mingjie, et al.
Publicado: (2023)
por: Pan, Mingjie, et al.
Publicado: (2023)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
por: Hong, Yu, et al.
Publicado: (2025)
por: Hong, Yu, et al.
Publicado: (2025)
Render-FM: A Foundation Model for Real-time Photorealistic Volumetric Rendering
por: Gao, Zhongpai, et al.
Publicado: (2025)
por: Gao, Zhongpai, et al.
Publicado: (2025)
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
por: Mai, Alexander, et al.
Publicado: (2024)
por: Mai, Alexander, et al.
Publicado: (2024)
DiffUS: Differentiable Ultrasound Rendering from Volumetric Imaging
por: Bertramo, Noe, et al.
Publicado: (2025)
por: Bertramo, Noe, et al.
Publicado: (2025)
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
por: Zhou, Boyao, et al.
Publicado: (2024)
por: Zhou, Boyao, et al.
Publicado: (2024)
GVGEN: Text-to-3D Generation with Volumetric Representation
por: He, Xianglong, et al.
Publicado: (2024)
por: He, Xianglong, et al.
Publicado: (2024)
GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models
por: Gu, Zekai, et al.
Publicado: (2026)
por: Gu, Zekai, et al.
Publicado: (2026)
Shadow Art Kanji: Inverse Rendering Application
por: Rothman, William Louis, et al.
Publicado: (2025)
por: Rothman, William Louis, et al.
Publicado: (2025)
OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views
por: Engelmann, Francis, et al.
Publicado: (2024)
por: Engelmann, Francis, et al.
Publicado: (2024)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
por: Medin, Safa C., et al.
Publicado: (2024)
por: Medin, Safa C., et al.
Publicado: (2024)
GaussRender: Learning 3D Occupancy with Gaussian Rendering
por: Chambon, Loïck, et al.
Publicado: (2025)
por: Chambon, Loïck, et al.
Publicado: (2025)
Meta-Learning 3D Shape Segmentation Functions
por: Hao, Yu, et al.
Publicado: (2021)
por: Hao, Yu, et al.
Publicado: (2021)
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
por: Gao, Zhongpai, et al.
Publicado: (2024)
por: Gao, Zhongpai, et al.
Publicado: (2024)
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
por: Trevithick, Alex, et al.
Publicado: (2024)
por: Trevithick, Alex, et al.
Publicado: (2024)
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
por: Yang, Zongyuan, et al.
Publicado: (2024)
por: Yang, Zongyuan, et al.
Publicado: (2024)
Volumetrically Consistent 3D Gaussian Rasterization
por: Talegaonkar, Chinmay, et al.
Publicado: (2024)
por: Talegaonkar, Chinmay, et al.
Publicado: (2024)
Volumetric Environment Representation for Vision-Language Navigation
por: Liu, Rui, et al.
Publicado: (2024)
por: Liu, Rui, et al.
Publicado: (2024)
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
por: Fan, Cheng-De, et al.
Publicado: (2024)
por: Fan, Cheng-De, et al.
Publicado: (2024)
Variation of Camera Parameters due to Common Physical Changes in Focal Length and Camera Pose
por: Chen, Hsin-Yi, et al.
Publicado: (2024)
por: Chen, Hsin-Yi, et al.
Publicado: (2024)
Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering
por: Gupta, Divam, et al.
Publicado: (2025)
por: Gupta, Divam, et al.
Publicado: (2025)
Pixal3D: Pixel-Aligned 3D Generation from Images
por: Li, Dong-Yang, et al.
Publicado: (2026)
por: Li, Dong-Yang, et al.
Publicado: (2026)
RobustVisRAG: Causality-Aware Vision-Based Retrieval-Augmented Generation under Visual Degradations
por: Chen, I-Hsiang, et al.
Publicado: (2026)
por: Chen, I-Hsiang, et al.
Publicado: (2026)
Physics-Driven 3D Gaussian Rendering for Zero-Shot MRI Super-Resolution
por: Liu, Shuting, et al.
Publicado: (2026)
por: Liu, Shuting, et al.
Publicado: (2026)
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
por: Wang, Weiquan, et al.
Publicado: (2026)
por: Wang, Weiquan, et al.
Publicado: (2026)
Ejemplares similares
-
GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction
por: Huang, Yi-Chuan, et al.
Publicado: (2025) -
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
por: Chien, Hao-Jen, et al.
Publicado: (2025) -
AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction
por: Chan, Jiewen, et al.
Publicado: (2026) -
Few-Shot Semantic Segmentation Meets SAM3
por: Tsai, Yi-Jen, et al.
Publicado: (2026) -
Volumetric Rendering with Baked Quadrature Fields
por: Sharma, Gopal, et al.
Publicado: (2023)