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Main Authors: Liu, Chang, Yuan, Hongliang, Zhang, Lianghao, Wang, Sichao, Guo, Jianwei, Huang, Shi-Sheng
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.08334
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author Liu, Chang
Yuan, Hongliang
Zhang, Lianghao
Wang, Sichao
Guo, Jianwei
Huang, Shi-Sheng
author_facet Liu, Chang
Yuan, Hongliang
Zhang, Lianghao
Wang, Sichao
Guo, Jianwei
Huang, Shi-Sheng
contents Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower memory storage while preserving the reflection rendering quality. By extensive evaluation, our HybridSplat accelerates about 7x rendering speed across complex reflective scenes from Ref-NeRF, NeRF-Casting with 4x fewer Gaussian primitives than similar ray-tracing based Gaussian splatting baselines, serving as a new state-of-the-art method especially for complex reflective scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2512_08334
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting
Liu, Chang
Yuan, Hongliang
Zhang, Lianghao
Wang, Sichao
Guo, Jianwei
Huang, Shi-Sheng
Computer Vision and Pattern Recognition
Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower memory storage while preserving the reflection rendering quality. By extensive evaluation, our HybridSplat accelerates about 7x rendering speed across complex reflective scenes from Ref-NeRF, NeRF-Casting with 4x fewer Gaussian primitives than similar ray-tracing based Gaussian splatting baselines, serving as a new state-of-the-art method especially for complex reflective scenes.
title HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.08334