Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Fuente: arXiv
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Auteurs principaux: Gong, Yuning, Liu, Yifei, Zhan, Yifan, Niu, Muyao, Li, Xueying, Liao, Yuanjun, Chen, Jiaming, Gao, Yuanyuan, Chen, Jiaqi, Chen, Minming, Zhou, Li, Zhang, Yuning, Wang, Wei, Hou, Xiaoqing, Huang, Huaxi, Tang, Shixiang, Ma, Le, Zhang, Dingwen, Yang, Xue, Yan, Junchi, Zhang, Yanchi, Zheng, Yinqiang, Sun, Xiao, Zhong, Zhihang
Format: Preprint
Publié: 2025
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author Gong, Yuning
Liu, Yifei
Zhan, Yifan
Niu, Muyao
Li, Xueying
Liao, Yuanjun
Chen, Jiaming
Gao, Yuanyuan
Chen, Jiaqi
Chen, Minming
Zhou, Li
Zhang, Yuning
Wang, Wei
Hou, Xiaoqing
Huang, Huaxi
Tang, Shixiang
Ma, Le
Zhang, Dingwen
Yang, Xue
Yan, Junchi
Zhang, Yanchi
Zheng, Yinqiang
Sun, Xiao
Zhong, Zhihang
author_facet Gong, Yuning
Liu, Yifei
Zhan, Yifan
Niu, Muyao
Li, Xueying
Liao, Yuanjun
Chen, Jiaming
Gao, Yuanyuan
Chen, Jiaqi
Chen, Minming
Zhou, Li
Zhang, Yuning
Wang, Wei
Hou, Xiaoqing
Huang, Huaxi
Tang, Shixiang
Ma, Le
Zhang, Dingwen
Yang, Xue
Yan, Junchi
Zhang, Yanchi
Zheng, Yinqiang
Sun, Xiao
Zhong, Zhihang
contents Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.
format Preprint
id arxiv_https___arxiv_org_abs_2512_08478
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Gong, Yuning
Liu, Yifei
Zhan, Yifan
Niu, Muyao
Li, Xueying
Liao, Yuanjun
Chen, Jiaming
Gao, Yuanyuan
Chen, Jiaqi
Chen, Minming
Zhou, Li
Zhang, Yuning
Wang, Wei
Hou, Xiaoqing
Huang, Huaxi
Tang, Shixiang
Ma, Le
Zhang, Dingwen
Yang, Xue
Yan, Junchi
Zhang, Yanchi
Zheng, Yinqiang
Sun, Xiao
Zhong, Zhihang
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.
title Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2512.08478