Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Fuente:
arXiv
Saved in:
| Main Authors: | Marquardt, Kai, Schulz, Mona, Koziolek, Anne, Happe, Lucia |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Gamification Preferences in Digital Education: The Role of Individual Differences
by: Ricker, Anna Katharina, et al.
Published: (2026)
by: Ricker, Anna Katharina, et al.
Published: (2026)
An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education
by: Happe, Lucia, et al.
Published: (2025)
by: Happe, Lucia, et al.
Published: (2025)
A Brief Survey of Current Software Engineering Practices in Continuous Integration and Automated Accessibility Testing
by: Sane, Parth
Published: (2021)
by: Sane, Parth
Published: (2021)
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
by: Marquardt, Kai, et al.
Published: (2025)
by: Marquardt, Kai, et al.
Published: (2025)
M2AR: A Web-based Modeling Environment for the Augmented Reality Workflow Modeling Language
by: Muff, Fabian, et al.
Published: (2024)
by: Muff, Fabian, et al.
Published: (2024)
Adaptive Virtual Reality Museum: A Closed-Loop Framewor for Engagement-Aware Cultural Heritage
by: Damouni, Joseph, et al.
Published: (2026)
by: Damouni, Joseph, et al.
Published: (2026)
Explaining Code with a Purpose: An Integrated Approach for Developing Code Comprehension and Prompting Skills
by: Denny, Paul, et al.
Published: (2024)
by: Denny, Paul, et al.
Published: (2024)
Development and Evaluation of Dental Image Exchange and Management System: A User-Centered Perspective
by: Rahimi, B, et al.
Published: (2022)
by: Rahimi, B, et al.
Published: (2022)
Enhanced Web User Interface Design Via Cross-Device Responsiveness Assessment Using An Improved HCI-INTEGRATED DL Schemes
by: Balasubramanian, Shrinivass Arunachalam
Published: (2025)
by: Balasubramanian, Shrinivass Arunachalam
Published: (2025)
In-IDE Programming Courses: Learning Software Development in a Real-World Setting
by: Birillo, Anastasiia, et al.
Published: (2025)
by: Birillo, Anastasiia, et al.
Published: (2025)
One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments
by: Kaißer, Sarah, et al.
Published: (2025)
by: Kaißer, Sarah, et al.
Published: (2025)
The Software Diversity Card: A Framework for Reporting Diversity in Software Projects
by: Giner-Miguelez, Joan, et al.
Published: (2025)
by: Giner-Miguelez, Joan, et al.
Published: (2025)
AI Hasn't Fixed Teamwork, But It Shifted Collaborative Culture: A Longitudinal Study in a Project-Based Software Development Organization (2023-2025)
by: Xiao, Qing, et al.
Published: (2025)
by: Xiao, Qing, et al.
Published: (2025)
Non-Western Perspectives on Web Inclusivity: A Study of Accessibility Practices in the Global South
by: Bhuiyan, Masudul Hasan Masud, et al.
Published: (2025)
by: Bhuiyan, Masudul Hasan Masud, et al.
Published: (2025)
Regulating Algorithmic Management: A Multi-Stakeholder Study of Challenges in Aligning Software and the Law for Workplace Scheduling
by: Lynn, Jonathan, et al.
Published: (2025)
by: Lynn, Jonathan, et al.
Published: (2025)
Everything You Need to Know About CS Education: Open Results from a Survey of More Than 18,000 Participants
by: Dzialets, Katsiaryna, et al.
Published: (2025)
by: Dzialets, Katsiaryna, et al.
Published: (2025)
Toxicity Ahead: Forecasting Conversational Derailment on GitHub
by: Imran, Mia Mohammad, et al.
Published: (2025)
by: Imran, Mia Mohammad, et al.
Published: (2025)
Reducing students' misconceptions about video game development. A mixed-method study
by: Sikorski, Łukasz, et al.
Published: (2025)
by: Sikorski, Łukasz, et al.
Published: (2025)
Unlimited Practice Opportunities: Automated Generation of Comprehensive, Personalized Programming Tasks
by: Jacobs, Sven, et al.
Published: (2025)
by: Jacobs, Sven, et al.
Published: (2025)
Engineering Digital Systems for Humanity: a Research Roadmap
by: Autili, Marco, et al.
Published: (2024)
by: Autili, Marco, et al.
Published: (2024)
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial
by: Gordillo, Aldo, et al.
Published: (2024)
by: Gordillo, Aldo, et al.
Published: (2024)
The Good, the Bad, and the (Un)Usable: A Rapid Literature Review on Privacy as Code
by: Ferreyra, Nicolás E. Díaz, et al.
Published: (2024)
by: Ferreyra, Nicolás E. Díaz, et al.
Published: (2024)
Explaining Code Examples in Introductory Programming Courses: LLM vs Humans
by: Lekshmi-Narayanan, Arun-Balajiee, et al.
Published: (2023)
by: Lekshmi-Narayanan, Arun-Balajiee, et al.
Published: (2023)
From an Integrated Usability Framework to Lessons on Usability and Performance of Open Government Data Portals: A Comparative Study of European Union and Gulf Cooperation Council Countries
by: Molodtsov, Fillip, et al.
Published: (2024)
by: Molodtsov, Fillip, et al.
Published: (2024)
AI-Powered Multi-Stakeholder Ecosystems for Global Development: A Design Research Study on the GSI D-Hub Proof-of-Concept Platform
by: Mohammed, Muzakkiruddin Ahmed, et al.
Published: (2026)
by: Mohammed, Muzakkiruddin Ahmed, et al.
Published: (2026)
Sources of Underproduction in Open Source Software
by: Champion, Kaylea, et al.
Published: (2024)
by: Champion, Kaylea, et al.
Published: (2024)
Qualifying and Quantifying the Benefits of Mindfulness Practices for IT Workers
by: Montes, Cristina Martinez, et al.
Published: (2024)
by: Montes, Cristina Martinez, et al.
Published: (2024)
LifeSync-Games: Toward a Video Game Paradigm for Promoting Responsible Gaming and Human Development
by: González-Ibáñez, R., et al.
Published: (2025)
by: González-Ibáñez, R., et al.
Published: (2025)
Honey Trap or Romantic Utopia: A Case Study of Final Fantasy XIV Players PII Disclosure in Intimate Partner-Seeking Posts
by: Zhou, Yihao, et al.
Published: (2025)
by: Zhou, Yihao, et al.
Published: (2025)
Applying LLM-Powered Virtual Humans to Child Interviews in Child-Centered Design
by: Li, Linshi, et al.
Published: (2025)
by: Li, Linshi, et al.
Published: (2025)
Video-Mediated Emotion Disclosure: Expressions of Fear, Sadness, and Joy by People with Schizophrenia on YouTube
by: Liu, Jiaying Lizzy, et al.
Published: (2025)
by: Liu, Jiaying Lizzy, et al.
Published: (2025)
Disc-Cover Complexity Trends in Music Illustrations from Sinatra to Swift
by: Fracaro, Nicolas, et al.
Published: (2025)
by: Fracaro, Nicolas, et al.
Published: (2025)
Impact Ambivalence: How People with Eating Disorders Get Trapped in the Perpetual Cycle of Digital Food Content Engagement
by: Choi, Ryuhaerang, et al.
Published: (2023)
by: Choi, Ryuhaerang, et al.
Published: (2023)
User-Driven Adaptation: Tailoring Autonomous Driving Systems with Dynamic Preferences
by: Zhang, Mingyue, et al.
Published: (2024)
by: Zhang, Mingyue, et al.
Published: (2024)
Offloading Score: Measuring AI Reliance Through Counterfactual Workflows
by: Padmakumar, Vishakh, et al.
Published: (2026)
by: Padmakumar, Vishakh, et al.
Published: (2026)
Intelligent Front-End Personalization: AI-Driven UI Adaptation
by: Rajhans, Mona
Published: (2026)
by: Rajhans, Mona
Published: (2026)
Beyond the Desktop: XR-Driven Segmentation with Meta Quest 3 and MX Ink
by: de Paiva, Lisle Faray, et al.
Published: (2025)
by: de Paiva, Lisle Faray, et al.
Published: (2025)
Seeing Isn't Believing: Addressing the Societal Impact of Deepfakes in Low-Tech Environments
by: Wasi, Azmine Toushik, et al.
Published: (2025)
by: Wasi, Azmine Toushik, et al.
Published: (2025)
Music of Changing Lines: Toward a Culturally Situated Approach to the I-Ching
by: Qi, Ling, et al.
Published: (2026)
by: Qi, Ling, et al.
Published: (2026)
What Makes a Level Hard in Super Mario Maker 2?
by: Furia, Carlo A., et al.
Published: (2025)
by: Furia, Carlo A., et al.
Published: (2025)
Similar Items
-
Gamification Preferences in Digital Education: The Role of Individual Differences
by: Ricker, Anna Katharina, et al.
Published: (2026) -
An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education
by: Happe, Lucia, et al.
Published: (2025) -
A Brief Survey of Current Software Engineering Practices in Continuous Integration and Automated Accessibility Testing
by: Sane, Parth
Published: (2021) -
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
by: Marquardt, Kai, et al.
Published: (2025) -
M2AR: A Web-based Modeling Environment for the Augmented Reality Workflow Modeling Language
by: Muff, Fabian, et al.
Published: (2024)