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Hauptverfasser: Liu, Yuanyuan, Mei, Haiyang, Zhan, Dongyang, Zhao, Jiayue, Zhou, Dongsheng, Dong, Bo, Yang, Xin
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2512.09215
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author Liu, Yuanyuan
Mei, Haiyang
Zhan, Dongyang
Zhao, Jiayue
Zhou, Dongsheng
Dong, Bo
Yang, Xin
author_facet Liu, Yuanyuan
Mei, Haiyang
Zhan, Dongyang
Zhao, Jiayue
Zhou, Dongsheng
Dong, Bo
Yang, Xin
contents 3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing, typically as composite inputs such as specified view renderings or video sequences with overlaid object markers. However, this VLM + SI paradigm yields entangled visual representations that compel the VLM to process entire cluttered cues, making it hard to exploit spatial semantic relationships effectively. In this work, we propose a new VLM x SI paradigm that externalizes the 3D SI into a form enabling the VLM to incrementally retrieve only what it needs during reasoning. We instantiate this paradigm with a novel View-on-Graph (VoG) method, which organizes the scene into a multi-modal, multi-layer scene graph and allows the VLM to operate as an active agent that selectively accesses necessary cues as it traverses the scene. This design offers two intrinsic advantages: (i) by structuring 3D context into a spatially and semantically coherent scene graph rather than confounding the VLM with densely entangled visual inputs, it lowers the VLM's reasoning difficulty; and (ii) by actively exploring and reasoning over the scene graph, it naturally produces transparent, step-by-step traces for interpretable 3DVG. Extensive experiments show that VoG achieves state-of-the-art zero-shot performance, establishing structured scene exploration as a promising strategy for advancing zero-shot 3DVG.
format Preprint
id arxiv_https___arxiv_org_abs_2512_09215
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs
Liu, Yuanyuan
Mei, Haiyang
Zhan, Dongyang
Zhao, Jiayue
Zhou, Dongsheng
Dong, Bo
Yang, Xin
Computer Vision and Pattern Recognition
3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing, typically as composite inputs such as specified view renderings or video sequences with overlaid object markers. However, this VLM + SI paradigm yields entangled visual representations that compel the VLM to process entire cluttered cues, making it hard to exploit spatial semantic relationships effectively. In this work, we propose a new VLM x SI paradigm that externalizes the 3D SI into a form enabling the VLM to incrementally retrieve only what it needs during reasoning. We instantiate this paradigm with a novel View-on-Graph (VoG) method, which organizes the scene into a multi-modal, multi-layer scene graph and allows the VLM to operate as an active agent that selectively accesses necessary cues as it traverses the scene. This design offers two intrinsic advantages: (i) by structuring 3D context into a spatially and semantically coherent scene graph rather than confounding the VLM with densely entangled visual inputs, it lowers the VLM's reasoning difficulty; and (ii) by actively exploring and reasoning over the scene graph, it naturally produces transparent, step-by-step traces for interpretable 3DVG. Extensive experiments show that VoG achieves state-of-the-art zero-shot performance, establishing structured scene exploration as a promising strategy for advancing zero-shot 3DVG.
title View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.09215