On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds

Fuente: arXiv
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Autori principali: Meriaux, Edwin, Wen, Shuo, Langevin, Louis-Roy, Precup, Doina, Loría, Antonio, Dudek, Gregory
Natura: Preprint
Pubblicazione: 2025
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author Meriaux, Edwin
Wen, Shuo
Langevin, Louis-Roy
Precup, Doina
Loría, Antonio
Dudek, Gregory
author_facet Meriaux, Edwin
Wen, Shuo
Langevin, Louis-Roy
Precup, Doina
Loría, Antonio
Dudek, Gregory
contents This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and line-of-sight constraints to the Cooperative Guard Art Gallery Problem, and introduce its partially observable variant, the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). We then present two algorithms that solve POCGAGP: CADENCE, a centralized planner that incrementally selects 270 degree corners at which to deploy agents, and DADENCE, a decentralized scheme that coordinates agents using local information and lightweight messaging. Both approaches operate under partial observability and target simultaneous coverage and connectivity. We evaluate the methods in simulation across 1,500 test cases of varied size and structure, demonstrating consistent success in forming connected networks while covering and exploring unknown space. These results highlight the value of geometric abstractions for communication-driven exploration and show that decentralized policies are competitive with centralized performance while retaining scalability.
format Preprint
id arxiv_https___arxiv_org_abs_2512_09495
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds
Meriaux, Edwin
Wen, Shuo
Langevin, Louis-Roy
Precup, Doina
Loría, Antonio
Dudek, Gregory
Robotics
Computational Geometry
Multiagent Systems
This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and line-of-sight constraints to the Cooperative Guard Art Gallery Problem, and introduce its partially observable variant, the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). We then present two algorithms that solve POCGAGP: CADENCE, a centralized planner that incrementally selects 270 degree corners at which to deploy agents, and DADENCE, a decentralized scheme that coordinates agents using local information and lightweight messaging. Both approaches operate under partial observability and target simultaneous coverage and connectivity. We evaluate the methods in simulation across 1,500 test cases of varied size and structure, demonstrating consistent success in forming connected networks while covering and exploring unknown space. These results highlight the value of geometric abstractions for communication-driven exploration and show that decentralized policies are competitive with centralized performance while retaining scalability.
title On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds
topic Robotics
Computational Geometry
Multiagent Systems
url https://arxiv.org/abs/2512.09495