Adaptive Optimal Control for Avatar-Guided Motor Rehabilitation in Virtual Reality

Fuente: arXiv
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Autori principali: De Lellis, Francesco, Lombardi, Maria, De Benedetto, Egidio, Arpaia, Pasquale, di Bernardo, Mario
Natura: Preprint
Pubblicazione: 2025
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author De Lellis, Francesco
Lombardi, Maria
De Benedetto, Egidio
Arpaia, Pasquale
di Bernardo, Mario
author_facet De Lellis, Francesco
Lombardi, Maria
De Benedetto, Egidio
Arpaia, Pasquale
di Bernardo, Mario
contents A control-theoretic framework for autonomous avatar-guided rehabilitation in virtual reality, based on interpretable, adaptive motor guidance through optimal control, is presented. The framework faces critical challenges in motor rehabilitation due to accessibility, cost, and continuity of care, with over 50% of patients inability to attend regular clinic sessions. The system enables post-stroke patients to undergo personalized therapy in immersive virtual reality at home, while being monitored by clinicians. The core is a nonlinear, human-in-the-loop control strategy, where the avatar adapts in real time to the patient's performance. Balance between following the patient's movements and guiding them to ideal kinematic profiles based on the Hogan minimum-jerk model is achieved through multi-objective optimal control. A data-driven "ability index" uses smoothness metrics to dynamically adjust control gains according to the patient's progress. The system was validated through simulations and preliminary trials, and shows potential for delivering adaptive, engaging and scalable remote physiotherapy guided by interpretable control-theoretic principles.
format Preprint
id arxiv_https___arxiv_org_abs_2512_09667
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Adaptive Optimal Control for Avatar-Guided Motor Rehabilitation in Virtual Reality
De Lellis, Francesco
Lombardi, Maria
De Benedetto, Egidio
Arpaia, Pasquale
di Bernardo, Mario
Systems and Control
Human-Computer Interaction
Optimization and Control
A control-theoretic framework for autonomous avatar-guided rehabilitation in virtual reality, based on interpretable, adaptive motor guidance through optimal control, is presented. The framework faces critical challenges in motor rehabilitation due to accessibility, cost, and continuity of care, with over 50% of patients inability to attend regular clinic sessions. The system enables post-stroke patients to undergo personalized therapy in immersive virtual reality at home, while being monitored by clinicians. The core is a nonlinear, human-in-the-loop control strategy, where the avatar adapts in real time to the patient's performance. Balance between following the patient's movements and guiding them to ideal kinematic profiles based on the Hogan minimum-jerk model is achieved through multi-objective optimal control. A data-driven "ability index" uses smoothness metrics to dynamically adjust control gains according to the patient's progress. The system was validated through simulations and preliminary trials, and shows potential for delivering adaptive, engaging and scalable remote physiotherapy guided by interpretable control-theoretic principles.
title Adaptive Optimal Control for Avatar-Guided Motor Rehabilitation in Virtual Reality
topic Systems and Control
Human-Computer Interaction
Optimization and Control
url https://arxiv.org/abs/2512.09667