Building a Data Dashboard for Magic: The Gathering: Initial Design Considerations

Fuente: arXiv
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Autori principali: Alves, Tomás, Moreira, João
Natura: Preprint
Pubblicazione: 2025
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author Alves, Tomás
Moreira, João
author_facet Alves, Tomás
Moreira, João
contents This paper presents the initial stages of a design study to develop a dashboard for visualizing gameplay data in the Commander format of Magic: The Gathering. We conducted a user-task analysis to identify requirements for such a dashboard, followed by a design proposal addressing players' needs and common analysis tasks. We then carried out a structured user test to evaluate comprehension and preferences. Results show that players prioritize contextually relevant, outcome-driven metrics over peripheral ones, and that canonical charts (e.g., heatmaps, line charts) support higher comprehension than more complex visualizations like scatterplots or icicle plots. Our findings also highlight the importance of localized views, user customization, and progressive disclosure, emphasizing that adaptability and contextual relevance are as critical as accuracy in effective dashboard design. Overall, this study contributes practical guidelines for data visualization in gaming and broader insights for engagement-driven dashboards.
format Preprint
id arxiv_https___arxiv_org_abs_2512_09802
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Building a Data Dashboard for Magic: The Gathering: Initial Design Considerations
Alves, Tomás
Moreira, João
Human-Computer Interaction
This paper presents the initial stages of a design study to develop a dashboard for visualizing gameplay data in the Commander format of Magic: The Gathering. We conducted a user-task analysis to identify requirements for such a dashboard, followed by a design proposal addressing players' needs and common analysis tasks. We then carried out a structured user test to evaluate comprehension and preferences. Results show that players prioritize contextually relevant, outcome-driven metrics over peripheral ones, and that canonical charts (e.g., heatmaps, line charts) support higher comprehension than more complex visualizations like scatterplots or icicle plots. Our findings also highlight the importance of localized views, user customization, and progressive disclosure, emphasizing that adaptability and contextual relevance are as critical as accuracy in effective dashboard design. Overall, this study contributes practical guidelines for data visualization in gaming and broader insights for engagement-driven dashboards.
title Building a Data Dashboard for Magic: The Gathering: Initial Design Considerations
topic Human-Computer Interaction
url https://arxiv.org/abs/2512.09802