TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Tao, Jiachen, Wu, Junyi, Wang, Haoxuan, Yang, Zongxin, Cai, Dawen, Yan, Yan
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915668096450560
author Tao, Jiachen
Wu, Junyi
Wang, Haoxuan
Yang, Zongxin
Cai, Dawen
Yan, Yan
author_facet Tao, Jiachen
Wu, Junyi
Wang, Haoxuan
Yang, Zongxin
Cai, Dawen
Yan, Yan
contents We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically grounded specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that TraceFlow outperforms prior methods both quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.
format Preprint
id arxiv_https___arxiv_org_abs_2512_10095
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing
Tao, Jiachen
Wu, Junyi
Wang, Haoxuan
Yang, Zongxin
Cai, Dawen
Yan, Yan
Computer Vision and Pattern Recognition
We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically grounded specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that TraceFlow outperforms prior methods both quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.
title TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.10095