Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

Fuente: arXiv
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Main Authors: Xu, Zhankuo, Feng, Chaoran, Li, Yingtao, Zhao, Jianbin, Yang, Jiashu, Yu, Wangbo, Yuan, Li, Tian, Yonghong
Format: Preprint
Published: 2025
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author Xu, Zhankuo
Feng, Chaoran
Li, Yingtao
Zhao, Jianbin
Yang, Jiashu
Yu, Wangbo
Yuan, Li
Tian, Yonghong
author_facet Xu, Zhankuo
Feng, Chaoran
Li, Yingtao
Zhao, Jianbin
Yang, Jiashu
Yu, Wangbo
Yuan, Li
Tian, Yonghong
contents 3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an assumption that is often violated in real-world applications, where data is typically sparse and motion-blurred. These two issues create a vicious cycle: sparse views ignore the multi-view constraints necessary to resolve motion blur, while motion blur erases high-frequency details crucial for aligning the limited views. Thus, reconstruction often fails catastrophically, with fragmented views and a low-frequency bias. To break this cycle, we introduce CoherentGS, a novel framework for high-fidelity 3D reconstruction from sparse and blurry images. Our key insight is to address these compound degradations using a dual-prior strategy. Specifically, we combine two pre-trained generative models: a specialized deblurring network for restoring sharp details and providing photometric guidance, and a diffusion model that offers geometric priors to fill in unobserved regions of the scene. This dual-prior strategy is supported by several key techniques, including a consistency-guided camera exploration module that adaptively guides the generative process, and a depth regularization loss that ensures geometric plausibility. We evaluate CoherentGS through both quantitative and qualitative experiments on synthetic and real-world scenes, using as few as 3, 6, and 9 input views. Our results demonstrate that CoherentGS significantly outperforms existing methods, setting a new state-of-the-art for this challenging task. The code and video demos are available at https://potatobigroom.github.io/CoherentGS/.
format Preprint
id arxiv_https___arxiv_org_abs_2512_10369
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views
Xu, Zhankuo
Feng, Chaoran
Li, Yingtao
Zhao, Jianbin
Yang, Jiashu
Yu, Wangbo
Yuan, Li
Tian, Yonghong
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an assumption that is often violated in real-world applications, where data is typically sparse and motion-blurred. These two issues create a vicious cycle: sparse views ignore the multi-view constraints necessary to resolve motion blur, while motion blur erases high-frequency details crucial for aligning the limited views. Thus, reconstruction often fails catastrophically, with fragmented views and a low-frequency bias. To break this cycle, we introduce CoherentGS, a novel framework for high-fidelity 3D reconstruction from sparse and blurry images. Our key insight is to address these compound degradations using a dual-prior strategy. Specifically, we combine two pre-trained generative models: a specialized deblurring network for restoring sharp details and providing photometric guidance, and a diffusion model that offers geometric priors to fill in unobserved regions of the scene. This dual-prior strategy is supported by several key techniques, including a consistency-guided camera exploration module that adaptively guides the generative process, and a depth regularization loss that ensures geometric plausibility. We evaluate CoherentGS through both quantitative and qualitative experiments on synthetic and real-world scenes, using as few as 3, 6, and 9 input views. Our results demonstrate that CoherentGS significantly outperforms existing methods, setting a new state-of-the-art for this challenging task. The code and video demos are available at https://potatobigroom.github.io/CoherentGS/.
title Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.10369