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Main Authors: Rohr, Maurice, Reinhardt, Tobias, Dege, Tizian, Thies, Justus, Antink, Christoph Hoog
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.10517
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author Rohr, Maurice
Reinhardt, Tobias
Dege, Tizian
Thies, Justus
Antink, Christoph Hoog
author_facet Rohr, Maurice
Reinhardt, Tobias
Dege, Tizian
Thies, Justus
Antink, Christoph Hoog
contents We present Pulse3DFace, the first dataset of its kind for estimating 3D blood pulsation maps. These maps can be used to develop models of dynamic facial blood pulsation, enabling the creation of synthetic video data to improve and validate remote pulse estimation methods via photoplethysmography imaging. Additionally, the dataset facilitates research into novel multi-view-based approaches for mitigating illumination effects in blood pulsation analysis. Pulse3DFace consists of raw videos from 15 subjects recorded at 30 Hz with an RGB camera from 23 viewpoints, blood pulse reference measurements, and facial 3D scans generated using monocular structure-from-motion techniques. It also includes processed 3D pulsation maps compatible with the texture space of the 3D head model FLAME. These maps provide signal-to-noise ratio, local pulse amplitude, phase information, and supplementary data. We offer a comprehensive evaluation of the dataset's illumination conditions, map consistency, and its ability to capture physiologically meaningful features in the facial and neck skin regions.
format Preprint
id arxiv_https___arxiv_org_abs_2512_10517
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 3D Blood Pulsation Maps
Rohr, Maurice
Reinhardt, Tobias
Dege, Tizian
Thies, Justus
Antink, Christoph Hoog
Computer Vision and Pattern Recognition
We present Pulse3DFace, the first dataset of its kind for estimating 3D blood pulsation maps. These maps can be used to develop models of dynamic facial blood pulsation, enabling the creation of synthetic video data to improve and validate remote pulse estimation methods via photoplethysmography imaging. Additionally, the dataset facilitates research into novel multi-view-based approaches for mitigating illumination effects in blood pulsation analysis. Pulse3DFace consists of raw videos from 15 subjects recorded at 30 Hz with an RGB camera from 23 viewpoints, blood pulse reference measurements, and facial 3D scans generated using monocular structure-from-motion techniques. It also includes processed 3D pulsation maps compatible with the texture space of the 3D head model FLAME. These maps provide signal-to-noise ratio, local pulse amplitude, phase information, and supplementary data. We offer a comprehensive evaluation of the dataset's illumination conditions, map consistency, and its ability to capture physiologically meaningful features in the facial and neck skin regions.
title 3D Blood Pulsation Maps
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.10517