RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing

Fuente: arXiv
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Main Authors: Chen, Wentang, Zhang, Shougao, Zhang, Yiman, Zhou, Tianhao, Li, Ruihui
Format: Preprint
Published: 2025
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author Chen, Wentang
Zhang, Shougao
Zhang, Yiman
Zhou, Tianhao
Li, Ruihui
author_facet Chen, Wentang
Zhang, Shougao
Zhang, Yiman
Zhou, Tianhao
Li, Ruihui
contents Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation processes that hinder precise control over scene structure and semantics. To address these limitations, we introduce RoomPilot, a unified framework for controllable indoor scene synthesis from multi-modal inputs, including textual descriptions and CAD floor plans. RoomPilot maps heterogeneous inputs into an Indoor Domain-Specific Language (IDSL), which serves as a structured and interpretable semantic representation for describing indoor scenes. Built upon IDSL, RoomPilot presents a hierarchical synthesis pipeline that progressively organizes scenes at the building, room, and object levels, promoting structural coherence and functional consistency across multi-room layouts. Moreover, RoomPilot constructs a curated asset dataset with rich semantic annotations to support high-quality scene synthesis, improving visual realism and appearance consistency. Extensive experiments demonstrate effective multi-modal understanding, fine-grained controllability in scene generation, and improved physical consistency and visual fidelity, marking a significant step toward controllable 3D indoor scene synthesis. Code and model will be available.
format Preprint
id arxiv_https___arxiv_org_abs_2512_11234
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing
Chen, Wentang
Zhang, Shougao
Zhang, Yiman
Zhou, Tianhao
Li, Ruihui
Computer Vision and Pattern Recognition
Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation processes that hinder precise control over scene structure and semantics. To address these limitations, we introduce RoomPilot, a unified framework for controllable indoor scene synthesis from multi-modal inputs, including textual descriptions and CAD floor plans. RoomPilot maps heterogeneous inputs into an Indoor Domain-Specific Language (IDSL), which serves as a structured and interpretable semantic representation for describing indoor scenes. Built upon IDSL, RoomPilot presents a hierarchical synthesis pipeline that progressively organizes scenes at the building, room, and object levels, promoting structural coherence and functional consistency across multi-room layouts. Moreover, RoomPilot constructs a curated asset dataset with rich semantic annotations to support high-quality scene synthesis, improving visual realism and appearance consistency. Extensive experiments demonstrate effective multi-modal understanding, fine-grained controllability in scene generation, and improved physical consistency and visual fidelity, marking a significant step toward controllable 3D indoor scene synthesis. Code and model will be available.
title RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.11234