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Bibliographic Details
Main Authors: Luo, Shangxuan, Reiss, Joshua
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2512.12834
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author Luo, Shangxuan
Reiss, Joshua
author_facet Luo, Shangxuan
Reiss, Joshua
contents Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to significantly improve development efficiency, provide richer musical experiences, and enhance player immersion. However, academic prototypes often diverge from applications due to differences in priorities such as novelty, reliability, and allocated resources. This paper bridges the gap between research and applications by presenting a systematic overview of current PMG techniques in both fields, offering a two-aspect taxonomy. Through a comparative analysis, this study identifies key research challenges in algorithm implementation, music quality and game integration. Finally, the paper outlines future research directions, emphasising task-oriented and context-aware design, more comprehensive quality evaluation methods, and improved research tool integration to provide actionable insights for developers, composers, and researchers seeking to advance PMG in game contexts.
format Preprint
id arxiv_https___arxiv_org_abs_2512_12834
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Procedural Music Generation Systems in Games
Luo, Shangxuan
Reiss, Joshua
Sound
Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to significantly improve development efficiency, provide richer musical experiences, and enhance player immersion. However, academic prototypes often diverge from applications due to differences in priorities such as novelty, reliability, and allocated resources. This paper bridges the gap between research and applications by presenting a systematic overview of current PMG techniques in both fields, offering a two-aspect taxonomy. Through a comparative analysis, this study identifies key research challenges in algorithm implementation, music quality and game integration. Finally, the paper outlines future research directions, emphasising task-oriented and context-aware design, more comprehensive quality evaluation methods, and improved research tool integration to provide actionable insights for developers, composers, and researchers seeking to advance PMG in game contexts.
title Procedural Music Generation Systems in Games
topic Sound
url https://arxiv.org/abs/2512.12834