VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection

Fuente: arXiv
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Autori principali: Lu, Jiayin, Jiang, Ying, He, Yumeng, Yang, Yin, Jiang, Chenfanfu
Natura: Preprint
Pubblicazione: 2025
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author Lu, Jiayin
Jiang, Ying
He, Yumeng
Yang, Yin
Jiang, Chenfanfu
author_facet Lu, Jiayin
Jiang, Ying
He, Yumeng
Yang, Yin
Jiang, Chenfanfu
contents Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard differentiable Voronoi approaches typically optimize generator positions in stable configurations, which can lead to locally uneven surface geometry. We present VoroLight, a differentiable framework that promotes controlled Voronoi degeneracy for smooth surface reconstruction. Instead of optimizing generator positions alone, VoroLight associates each Voronoi surface vertex with a trainable sphere and introduces a sphere--intersection loss that encourages higher-order equidistance among face-incident generators. This formulation improves surface regularity while preserving intrinsic Voronoi properties such as watertightness and convexity. Because losses are defined directly on surface vertices, VoroLight supports multimodal shape supervision from implicit fields, point clouds, meshes, and multi--view images. By introducing additional interior generators optimized under a centroidal Voronoi tessellation objective, the framework naturally extends to volumetric Voronoi meshes with consistent surface--interior topology. Across diverse input modalities, VoroLight achieves competitive reconstruction fidelity while producing smoother and more geometrically regular Voronoi surfaces. Project page: https://jiayinlu19960224.github.io/vorolight/
format Preprint
id arxiv_https___arxiv_org_abs_2512_12984
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Lu, Jiayin
Jiang, Ying
He, Yumeng
Yang, Yin
Jiang, Chenfanfu
Computational Geometry
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Optimization and Control
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard differentiable Voronoi approaches typically optimize generator positions in stable configurations, which can lead to locally uneven surface geometry. We present VoroLight, a differentiable framework that promotes controlled Voronoi degeneracy for smooth surface reconstruction. Instead of optimizing generator positions alone, VoroLight associates each Voronoi surface vertex with a trainable sphere and introduces a sphere--intersection loss that encourages higher-order equidistance among face-incident generators. This formulation improves surface regularity while preserving intrinsic Voronoi properties such as watertightness and convexity. Because losses are defined directly on surface vertices, VoroLight supports multimodal shape supervision from implicit fields, point clouds, meshes, and multi--view images. By introducing additional interior generators optimized under a centroidal Voronoi tessellation objective, the framework naturally extends to volumetric Voronoi meshes with consistent surface--interior topology. Across diverse input modalities, VoroLight achieves competitive reconstruction fidelity while producing smoother and more geometrically regular Voronoi surfaces. Project page: https://jiayinlu19960224.github.io/vorolight/
title VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
topic Computational Geometry
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Optimization and Control
url https://arxiv.org/abs/2512.12984