An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
Fuente:
arXiv
Saved in:
| Main Authors: | Gauthier, Alban, Deschaintre, Valentin, Lanvin, Alexandre, Durand, Fredo, Bousseau, Adrien, Drettakis, George |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Splat and Replace: 3D Reconstruction with Repetitive Elements
by: Violante, Nicolás, et al.
Published: (2025)
by: Violante, Nicolás, et al.
Published: (2025)
Content-Aware Texturing for Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2025)
by: Papantonakis, Panagiotis, et al.
Published: (2025)
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
by: Kerbl, Bernhard, et al.
Published: (2024)
by: Kerbl, Bernhard, et al.
Published: (2024)
Uncertainty for SVBRDF Acquisition using Frequency Analysis
by: Wiersma, Ruben, et al.
Published: (2024)
by: Wiersma, Ruben, et al.
Published: (2024)
MatSynth: A Modern PBR Materials Dataset
by: Vecchio, Giuseppe, et al.
Published: (2024)
by: Vecchio, Giuseppe, et al.
Published: (2024)
MatFusion: A Generative Diffusion Model for SVBRDF Capture
by: Sartor, Sam, et al.
Published: (2024)
by: Sartor, Sam, et al.
Published: (2024)
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
by: Poirier-Ginter, Yohan, et al.
Published: (2024)
by: Poirier-Ginter, Yohan, et al.
Published: (2024)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025)
by: Celarek, Adam, et al.
Published: (2025)
ControlMat: A Controlled Generative Approach to Material Capture
by: Vecchio, Giuseppe, et al.
Published: (2023)
by: Vecchio, Giuseppe, et al.
Published: (2023)
ReflectanceFusion: Diffusion-based text to SVBRDF Generation
by: Xue, Bowen, et al.
Published: (2024)
by: Xue, Bowen, et al.
Published: (2024)
Single‐Image SVBRDF Estimation with Learned Gradient Descent
by: X. Luo, et al.
Published: (2024)
by: X. Luo, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
SAMa: Material-aware 3D Selection and Segmentation
by: Fischer, Michael, et al.
Published: (2024)
by: Fischer, Michael, et al.
Published: (2024)
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation
by: Wang, Zixiong, et al.
Published: (2025)
by: Wang, Zixiong, et al.
Published: (2025)
ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences
by: Zhu, Liyuan, et al.
Published: (2025)
by: Zhu, Liyuan, et al.
Published: (2025)
Autoregressive Appearance Prediction for 3D Gaussian Avatars
by: Steiner, Michael, et al.
Published: (2026)
by: Steiner, Michael, et al.
Published: (2026)
Neural Appearance Modeling From Single Images
by: Idema, Jay, et al.
Published: (2024)
by: Idema, Jay, et al.
Published: (2024)
MatSwap: Light-aware material transfers in images
by: Lopes, Ivan, et al.
Published: (2025)
by: Lopes, Ivan, et al.
Published: (2025)
Fine-Grained Spatially Varying Material Selection in Images
by: Guerrero-Viu, Julia, et al.
Published: (2025)
by: Guerrero-Viu, Julia, et al.
Published: (2025)
Textured Gaussians for Enhanced 3D Scene Appearance Modeling
by: Chao, Brian, et al.
Published: (2024)
by: Chao, Brian, et al.
Published: (2024)
Physically‐Based Lighting for 3D Generative Models of Cars
by: N. Violante, et al.
Published: (2024)
by: N. Violante, et al.
Published: (2024)
MeshLRM: Large Reconstruction Model for High-Quality Meshes
by: Wei, Xinyue, et al.
Published: (2024)
by: Wei, Xinyue, et al.
Published: (2024)
CADTalk: An Algorithm and Benchmark for Semantic Commenting of CAD Programs
by: Yuan, Haocheng, et al.
Published: (2023)
by: Yuan, Haocheng, et al.
Published: (2023)
DiffCSG: Differentiable CSG via Rasterization
by: Yuan, Haocheng, et al.
Published: (2024)
by: Yuan, Haocheng, et al.
Published: (2024)
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
Reducing the Memory Footprint of 3D Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2024)
by: Papantonakis, Panagiotis, et al.
Published: (2024)
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis
by: Guo, Shouchang, et al.
Published: (2022)
by: Guo, Shouchang, et al.
Published: (2022)
PEGAsus: 3D Personalization of Geometry and Appearance
by: Hu, Jingyu, et al.
Published: (2026)
by: Hu, Jingyu, et al.
Published: (2026)
Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization
by: Tang, Xiang, et al.
Published: (2025)
by: Tang, Xiang, et al.
Published: (2025)
RGB$\leftrightarrow$X: Image decomposition and synthesis using material- and lighting-aware diffusion models
by: Zeng, Zheng, et al.
Published: (2024)
by: Zeng, Zheng, et al.
Published: (2024)
Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
by: Hong, Xiaolin, et al.
Published: (2024)
by: Hong, Xiaolin, et al.
Published: (2024)
RealMat: Realistic Materials with Diffusion and Reinforcement Learning
by: Zhou, Xilong, et al.
Published: (2025)
by: Zhou, Xilong, et al.
Published: (2025)
WonderWorld: Interactive 3D Scene Generation from a Single Image
by: Yu, Hong-Xing, et al.
Published: (2024)
by: Yu, Hong-Xing, et al.
Published: (2024)
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
by: Bahmani, Sherwin, et al.
Published: (2025)
by: Bahmani, Sherwin, et al.
Published: (2025)
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
by: Meuleman, Andreas, et al.
Published: (2025)
by: Meuleman, Andreas, et al.
Published: (2025)
ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing
by: Tang, Xiang, et al.
Published: (2025)
by: Tang, Xiang, et al.
Published: (2025)
MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
by: Ceylan, Duygu, et al.
Published: (2024)
by: Ceylan, Duygu, et al.
Published: (2024)
SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
by: Herau, Quentin, et al.
Published: (2026)
by: Herau, Quentin, et al.
Published: (2026)
Sketch-Guided Scene Image Generation
by: Zhang, Tianyu, et al.
Published: (2024)
by: Zhang, Tianyu, et al.
Published: (2024)
DreamDrive: Generative 4D Scene Modeling from Street View Images
by: Mao, Jiageng, et al.
Published: (2024)
by: Mao, Jiageng, et al.
Published: (2024)
Similar Items
-
Splat and Replace: 3D Reconstruction with Repetitive Elements
by: Violante, Nicolás, et al.
Published: (2025) -
Content-Aware Texturing for Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2025) -
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
by: Kerbl, Bernhard, et al.
Published: (2024) -
Uncertainty for SVBRDF Acquisition using Frequency Analysis
by: Wiersma, Ruben, et al.
Published: (2024) -
MatSynth: A Modern PBR Materials Dataset
by: Vecchio, Giuseppe, et al.
Published: (2024)