AnimaMimic: Imitating 3D Animation from Video Priors

Fuente: arXiv
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Autores principales: Xie, Tianyi, Chen, Yunuo, Guo, Yaowei, Yang, Yin, Zhou, Bolei, Terzopoulos, Demetri, Jiang, Ying, Jiang, Chenfanfu
Formato: Preprint
Publicado: 2025
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author Xie, Tianyi
Chen, Yunuo
Guo, Yaowei
Yang, Yin
Zhou, Bolei
Terzopoulos, Demetri
Jiang, Ying
Jiang, Chenfanfu
author_facet Xie, Tianyi
Chen, Yunuo
Guo, Yaowei
Yang, Yin
Zhou, Bolei
Terzopoulos, Demetri
Jiang, Ying
Jiang, Chenfanfu
contents Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines. Our project page is at: https://xpandora.github.io/AnimaMimic/
format Preprint
id arxiv_https___arxiv_org_abs_2512_14133
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AnimaMimic: Imitating 3D Animation from Video Priors
Xie, Tianyi
Chen, Yunuo
Guo, Yaowei
Yang, Yin
Zhou, Bolei
Terzopoulos, Demetri
Jiang, Ying
Jiang, Chenfanfu
Graphics
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines. Our project page is at: https://xpandora.github.io/AnimaMimic/
title AnimaMimic: Imitating 3D Animation from Video Priors
topic Graphics
url https://arxiv.org/abs/2512.14133