CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives

Fuente: arXiv
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Autori principali: Wang, Zihan, Wang, Jiashun, Tan, Jeff, Zhao, Yiwen, Hodgins, Jessica, Tulsiani, Shubham, Ramanan, Deva
Natura: Preprint
Pubblicazione: 2025
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author Wang, Zihan
Wang, Jiashun
Tan, Jeff
Zhao, Yiwen
Hodgins, Jessica
Tulsiani, Shubham
Ramanan, Deva
author_facet Wang, Zihan
Wang, Jiashun
Tan, Jeff
Zhao, Yiwen
Hodgins, Jessica
Tulsiani, Shubham
Ramanan, Deva
contents We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering a 43\% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.
format Preprint
id arxiv_https___arxiv_org_abs_2512_14696
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
Wang, Zihan
Wang, Jiashun
Tan, Jeff
Zhao, Yiwen
Hodgins, Jessica
Tulsiani, Shubham
Ramanan, Deva
Computer Vision and Pattern Recognition
Graphics
Robotics
We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering a 43\% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.
title CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
topic Computer Vision and Pattern Recognition
Graphics
Robotics
url https://arxiv.org/abs/2512.14696