Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism

Fuente: arXiv
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Hauptverfasser: Samantaray, Ashirbad, Kaur, Taranjit, Mishra, Sapna S, Lohia, Kritika, Majumder, Chayan, Gulati, Sheffali, Gandhi, Tapan Kumar
Format: Preprint
Veröffentlicht: 2025
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author Samantaray, Ashirbad
Kaur, Taranjit
Mishra, Sapna S
Lohia, Kritika
Majumder, Chayan
Gulati, Sheffali
Gandhi, Tapan Kumar
author_facet Samantaray, Ashirbad
Kaur, Taranjit
Mishra, Sapna S
Lohia, Kritika
Majumder, Chayan
Gulati, Sheffali
Gandhi, Tapan Kumar
contents Joint Attention (JA), a crucial social skill for developing shared focus, is often impaired in children with Autism Spectrum Disorder (ASD), affecting social communication and highlighting the need for early intervention. Addressing gaps in prior research, such as limited use of immersive technology and reliance on distracting peripherals, we developed a novel JA training platform using Augmented Reality (AR) and Virtual Reality (VR) devices. The platform integrates eye gaze-based interactions to ensure participants undivided attention. To validate the platform, we conducted experiments on ASD (N=19) and Neurotypical (NT) (N=13) participants under a trained pediatric neurologist's supervision. For quantitative analysis, we employed key measures such as the number of correct responses, the duration of establishing eye contact (s), and the duration of registering a response (s), along with correlations to CARS scores and age. Results from AR-based experiments showed NT participants registered responses significantly faster (<0.00001) than ASD participants. A correlation (Spearman coefficient=0.57, p=0.03) was found between ASD participants response time and CARS scores. A similar trend was observed in VR-based experiments. When comparing response accuracy in ASD participants across platforms, AR yielded a higher correctness rate (92.30%) than VR (69.49%), indicating AR's greater effectiveness. These findings suggest that immersive technology can aid JA training in ASD. Future studies should explore long-term benefits and real-world applicability.
format Preprint
id arxiv_https___arxiv_org_abs_2512_15263
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism
Samantaray, Ashirbad
Kaur, Taranjit
Mishra, Sapna S
Lohia, Kritika
Majumder, Chayan
Gulati, Sheffali
Gandhi, Tapan Kumar
Human-Computer Interaction
Multimedia
Joint Attention (JA), a crucial social skill for developing shared focus, is often impaired in children with Autism Spectrum Disorder (ASD), affecting social communication and highlighting the need for early intervention. Addressing gaps in prior research, such as limited use of immersive technology and reliance on distracting peripherals, we developed a novel JA training platform using Augmented Reality (AR) and Virtual Reality (VR) devices. The platform integrates eye gaze-based interactions to ensure participants undivided attention. To validate the platform, we conducted experiments on ASD (N=19) and Neurotypical (NT) (N=13) participants under a trained pediatric neurologist's supervision. For quantitative analysis, we employed key measures such as the number of correct responses, the duration of establishing eye contact (s), and the duration of registering a response (s), along with correlations to CARS scores and age. Results from AR-based experiments showed NT participants registered responses significantly faster (<0.00001) than ASD participants. A correlation (Spearman coefficient=0.57, p=0.03) was found between ASD participants response time and CARS scores. A similar trend was observed in VR-based experiments. When comparing response accuracy in ASD participants across platforms, AR yielded a higher correctness rate (92.30%) than VR (69.49%), indicating AR's greater effectiveness. These findings suggest that immersive technology can aid JA training in ASD. Future studies should explore long-term benefits and real-world applicability.
title Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2512.15263