Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Moreau, Arthur, Shaw, Richard, Nazarczuk, Michal, Shin, Jisu, Tanay, Thomas, Zhang, Zhensong, Xu, Songcen, Pérez-Pellitero, Eduardo |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All
by: Nazarczuk, Michal, et al.
Published: (2025)
by: Nazarczuk, Michal, et al.
Published: (2025)
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
by: Shaw, Richard, et al.
Published: (2023)
by: Shaw, Richard, et al.
Published: (2023)
Better Together: Unified Motion Capture and 3D Avatar Reconstruction
by: Moreau, Arthur, et al.
Published: (2025)
by: Moreau, Arthur, et al.
Published: (2025)
GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis
by: Tanay, Thomas, et al.
Published: (2026)
by: Tanay, Thomas, et al.
Published: (2026)
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs
by: Nazarczuk, Michal, et al.
Published: (2025)
by: Nazarczuk, Michal, et al.
Published: (2025)
CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction
by: Shin, Jisu, et al.
Published: (2025)
by: Shin, Jisu, et al.
Published: (2025)
GASPACHO: Gaussian Splatting for Controllable Humans and Objects
by: Mir, Aymen, et al.
Published: (2025)
by: Mir, Aymen, et al.
Published: (2025)
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark
by: Nazarczuk, Michal, et al.
Published: (2024)
by: Nazarczuk, Michal, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
ICo3D: An Interactive Conversational 3D Virtual Human
by: Shaw, Richard, et al.
Published: (2026)
by: Shaw, Richard, et al.
Published: (2026)
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
by: Dhamo, Helisa, et al.
Published: (2023)
by: Dhamo, Helisa, et al.
Published: (2023)
Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive Maps
by: Gao, Xiangjun, et al.
Published: (2026)
by: Gao, Xiangjun, et al.
Published: (2026)
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
by: Kim, Injae, et al.
Published: (2026)
by: Kim, Injae, et al.
Published: (2026)
Z-Order Transformer for Feed-Forward Gaussian Splatting
by: Wang, Can, et al.
Published: (2026)
by: Wang, Can, et al.
Published: (2026)
AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
by: Zhang, Xiaoxue, et al.
Published: (2026)
by: Zhang, Xiaoxue, et al.
Published: (2026)
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting
by: Hong, Sunghwan, et al.
Published: (2024)
by: Hong, Sunghwan, et al.
Published: (2024)
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
by: Jang, Youngkyoon, et al.
Published: (2025)
by: Jang, Youngkyoon, et al.
Published: (2025)
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
by: Zhang, Cheng, et al.
Published: (2024)
by: Zhang, Cheng, et al.
Published: (2024)
ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting
by: Li, Yuke, et al.
Published: (2026)
by: Li, Yuke, et al.
Published: (2026)
AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting
by: Bui, Minh-Quan Viet, et al.
Published: (2026)
by: Bui, Minh-Quan Viet, et al.
Published: (2026)
DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction
by: Jiang, Fuzhen, et al.
Published: (2026)
by: Jiang, Fuzhen, et al.
Published: (2026)
DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction
by: Jiang, Fuzhen, et al.
Published: (2026)
by: Jiang, Fuzhen, et al.
Published: (2026)
SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
by: Herau, Quentin, et al.
Published: (2026)
by: Herau, Quentin, et al.
Published: (2026)
Revisiting Depth Representations for Feed-Forward 3D Gaussian Splatting
by: Shi, Duochao, et al.
Published: (2025)
by: Shi, Duochao, et al.
Published: (2025)
AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models
by: Qiao, Yiran, et al.
Published: (2026)
by: Qiao, Yiran, et al.
Published: (2026)
AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting
by: Xing, Mingwei, et al.
Published: (2026)
by: Xing, Mingwei, et al.
Published: (2026)
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
by: Wang, Weijie, et al.
Published: (2025)
by: Wang, Weijie, et al.
Published: (2025)
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
by: Liu, Zhening, et al.
Published: (2025)
by: Liu, Zhening, et al.
Published: (2025)
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
ViewSplat: View-Adaptive Dynamic Gaussian Splatting for Feed-Forward Synthesis
by: Jeong, Moonyeon, et al.
Published: (2026)
by: Jeong, Moonyeon, et al.
Published: (2026)
Feed-Forward Gaussian Splatting from Sparse Aerial Views
by: Wu, Dongli, et al.
Published: (2026)
by: Wu, Dongli, et al.
Published: (2026)
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
by: Itkin, Roni, et al.
Published: (2026)
by: Itkin, Roni, et al.
Published: (2026)
ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views
by: Lu, Xiaohan, et al.
Published: (2025)
by: Lu, Xiaohan, et al.
Published: (2025)
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
by: Lee, Suyoung, et al.
Published: (2024)
by: Lee, Suyoung, et al.
Published: (2024)
SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction
by: Zhang, Zicheng, et al.
Published: (2026)
by: Zhang, Zicheng, et al.
Published: (2026)
iGaussian: Real-Time Camera Pose Estimation via Feed-Forward 3D Gaussian Splatting Inversion
by: Wang, Hao, et al.
Published: (2025)
by: Wang, Hao, et al.
Published: (2025)
ReCoSplat: Autoregressive Feed-Forward Gaussian Splatting Using Render-and-Compare
by: Cheng, Freeman, et al.
Published: (2026)
by: Cheng, Freeman, et al.
Published: (2026)
Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
by: Zhang, Zicheng, et al.
Published: (2026)
by: Zhang, Zicheng, et al.
Published: (2026)
SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting
by: Feng, Xiang, et al.
Published: (2026)
by: Feng, Xiang, et al.
Published: (2026)
SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields
by: Li, Qijing, et al.
Published: (2025)
by: Li, Qijing, et al.
Published: (2025)
Similar Items
-
Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All
by: Nazarczuk, Michal, et al.
Published: (2025) -
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
by: Shaw, Richard, et al.
Published: (2023) -
Better Together: Unified Motion Capture and 3D Avatar Reconstruction
by: Moreau, Arthur, et al.
Published: (2025) -
GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis
by: Tanay, Thomas, et al.
Published: (2026) -
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs
by: Nazarczuk, Michal, et al.
Published: (2025)