One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Kaißer, Sarah, Kleffmann, Markus, Schaaff, Kristina
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866911324429090816
author Kaißer, Sarah
Kleffmann, Markus
Schaaff, Kristina
author_facet Kaißer, Sarah
Kleffmann, Markus
Schaaff, Kristina
contents Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive needs. Based on a targeted literature review, we present a mapping of age groups, mechanics, and effects. Furthermore, we derive five design principles for age-specific gamification and identify three technical patterns for implementation in multimedia learning environments. The results indicate that gamification is not universally effective, but rather requires a differentiated design to support engagement and inclusivity across the lifespan.
format Preprint
id arxiv_https___arxiv_org_abs_2512_15630
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments
Kaißer, Sarah
Kleffmann, Markus
Schaaff, Kristina
Multimedia
Human-Computer Interaction
Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive needs. Based on a targeted literature review, we present a mapping of age groups, mechanics, and effects. Furthermore, we derive five design principles for age-specific gamification and identify three technical patterns for implementation in multimedia learning environments. The results indicate that gamification is not universally effective, but rather requires a differentiated design to support engagement and inclusivity across the lifespan.
title One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments
topic Multimedia
Human-Computer Interaction
url https://arxiv.org/abs/2512.15630