Hierarchical Neural Surfaces for 3D Mesh Compression

Fuente: arXiv
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Auteurs principaux: Pentapati, Sai Karthikey, Phillips, Gregoire, Bovik, Alan
Format: Preprint
Publié: 2025
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author Pentapati, Sai Karthikey
Phillips, Gregoire
Bovik, Alan
author_facet Pentapati, Sai Karthikey
Phillips, Gregoire
Bovik, Alan
contents Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts of traditional implicit representations of 3D geometries, such as signed distance functions. However, the triangle mesh-based representation of geometry remains the most widely used representation in the industry, while building INRs capable of generating them has been sparsely studied. In this paper, we present a method for building compact INRs of zero-genus 3D manifolds. Our method relies on creating a spherical parameterization of a given 3D mesh - mapping the surface of a mesh to that of a unit sphere - then constructing an INR that encodes the displacement vector field defined continuously on its surface that regenerates the original shape. The compactness of our representation can be attributed to its hierarchical structure, wherein it first recovers the coarse structure of the encoded surface before adding high-frequency details to it. Once the INR is computed, 3D meshes of arbitrary resolution/connectivity can be decoded from it. The decoding can be performed in real time while achieving a state-of-the-art trade-off between reconstruction quality and the size of the compressed representations.
format Preprint
id arxiv_https___arxiv_org_abs_2512_15985
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hierarchical Neural Surfaces for 3D Mesh Compression
Pentapati, Sai Karthikey
Phillips, Gregoire
Bovik, Alan
Computational Geometry
Graphics
Machine Learning
Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts of traditional implicit representations of 3D geometries, such as signed distance functions. However, the triangle mesh-based representation of geometry remains the most widely used representation in the industry, while building INRs capable of generating them has been sparsely studied. In this paper, we present a method for building compact INRs of zero-genus 3D manifolds. Our method relies on creating a spherical parameterization of a given 3D mesh - mapping the surface of a mesh to that of a unit sphere - then constructing an INR that encodes the displacement vector field defined continuously on its surface that regenerates the original shape. The compactness of our representation can be attributed to its hierarchical structure, wherein it first recovers the coarse structure of the encoded surface before adding high-frequency details to it. Once the INR is computed, 3D meshes of arbitrary resolution/connectivity can be decoded from it. The decoding can be performed in real time while achieving a state-of-the-art trade-off between reconstruction quality and the size of the compressed representations.
title Hierarchical Neural Surfaces for 3D Mesh Compression
topic Computational Geometry
Graphics
Machine Learning
url https://arxiv.org/abs/2512.15985