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Auteurs principaux: Santana, Mirella Emily Bezerra, Jordão, Cauã Otaviano, Santos, Victor Barbosa dos, Ibiapina, Leonardo José Oliveira, da Silva, Gabriel Moraes, Cavalcanti, Marina Robalinho, Farias, Lucas Rodolfo Celestino
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2512.16067
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author Santana, Mirella Emily Bezerra
Jordão, Cauã Otaviano
Santos, Victor Barbosa dos
Ibiapina, Leonardo José Oliveira
da Silva, Gabriel Moraes
Cavalcanti, Marina Robalinho
Farias, Lucas Rodolfo Celestino
author_facet Santana, Mirella Emily Bezerra
Jordão, Cauã Otaviano
Santos, Victor Barbosa dos
Ibiapina, Leonardo José Oliveira
da Silva, Gabriel Moraes
Cavalcanti, Marina Robalinho
Farias, Lucas Rodolfo Celestino
contents This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetização Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert feedback and public exhibitions, indicating the feasibility and potential pedagogical impact of the proposed approach. The platform aims to act as a complementary educational tool, promoting accessibility, personalization, and inclusive digital literacy.
format Preprint
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publishDate 2025
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spellingShingle WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy
Santana, Mirella Emily Bezerra
Jordão, Cauã Otaviano
Santos, Victor Barbosa dos
Ibiapina, Leonardo José Oliveira
da Silva, Gabriel Moraes
Cavalcanti, Marina Robalinho
Farias, Lucas Rodolfo Celestino
Human-Computer Interaction
This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetização Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert feedback and public exhibitions, indicating the feasibility and potential pedagogical impact of the proposed approach. The platform aims to act as a complementary educational tool, promoting accessibility, personalization, and inclusive digital literacy.
title WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy
topic Human-Computer Interaction
url https://arxiv.org/abs/2512.16067