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Main Authors: Wang, Zi, Zhao, Dong, Liang, Li, Wang, Hengyi, Liu, Yuan, Sun, Fang-Wen, Huang, Kun
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.16127
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author Wang, Zi
Zhao, Dong
Liang, Li
Wang, Hengyi
Liu, Yuan
Sun, Fang-Wen
Huang, Kun
author_facet Wang, Zi
Zhao, Dong
Liang, Li
Wang, Hengyi
Liu, Yuan
Sun, Fang-Wen
Huang, Kun
contents Chromatic dispersion, an inherent wavelength-dependent phenomenon in optical systems, has traditionally been regarded as a detrimental effect to be minimized in imaging and display. Here, we present a paradigm shift by deliberately engineering and harnessing metalens dispersion as a functional mechanism for three-dimensional (3D) near-eye displays. Specifically, we exploit lateral dispersion to transform transverse offset between green and red objects into image-space angular separations that make their images intersected virtually, thereby creating color-merged 3D virtual-image perception. This meta-display architecture preserves compactness of conventional planar display while exhibiting less data requirements and lower hardware complexity than other near-eye 3D displays. Experimentally, we demonstrate a multi-color near-eye 3D system achieving an 11° field of view, 22 pixels-per-degree angular resolution, 0.9 m depth of field, and 19 distinct image planes. This work establishes a new pathway for metasurfaces toward visual displays and highlights great potential for future virtual/augmented reality.
format Preprint
id arxiv_https___arxiv_org_abs_2512_16127
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A dispersion-driven 3D color near-eye meta-display
Wang, Zi
Zhao, Dong
Liang, Li
Wang, Hengyi
Liu, Yuan
Sun, Fang-Wen
Huang, Kun
Optics
Chromatic dispersion, an inherent wavelength-dependent phenomenon in optical systems, has traditionally been regarded as a detrimental effect to be minimized in imaging and display. Here, we present a paradigm shift by deliberately engineering and harnessing metalens dispersion as a functional mechanism for three-dimensional (3D) near-eye displays. Specifically, we exploit lateral dispersion to transform transverse offset between green and red objects into image-space angular separations that make their images intersected virtually, thereby creating color-merged 3D virtual-image perception. This meta-display architecture preserves compactness of conventional planar display while exhibiting less data requirements and lower hardware complexity than other near-eye 3D displays. Experimentally, we demonstrate a multi-color near-eye 3D system achieving an 11° field of view, 22 pixels-per-degree angular resolution, 0.9 m depth of field, and 19 distinct image planes. This work establishes a new pathway for metasurfaces toward visual displays and highlights great potential for future virtual/augmented reality.
title A dispersion-driven 3D color near-eye meta-display
topic Optics
url https://arxiv.org/abs/2512.16127