Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation
Fuente:
arXiv
Saved in:
| Main Authors: | Bright, Jerrin, Wang, Zhibo, Klepachevskyi, Dmytro, Chen, Yuhao, Rambhatla, Sirisha, Clausi, David, Zelek, John |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Gen4D: Synthesizing Humans and Scenes in the Wild
by: Bright, Jerrin, et al.
Published: (2025)
by: Bright, Jerrin, et al.
Published: (2025)
DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation
by: Bright, Jerrin, et al.
Published: (2025)
by: Bright, Jerrin, et al.
Published: (2025)
Domain-Guided Masked Autoencoders for Unique Player Identification
by: Balaji, Bavesh, et al.
Published: (2024)
by: Balaji, Bavesh, et al.
Published: (2024)
Zero-Shot Object Re-Identification in Egocentric Kitchen Videos via Multi-Stage SAM3 Feature Fusion
by: Klepachevskyi, Dmytro, et al.
Published: (2026)
by: Klepachevskyi, Dmytro, et al.
Published: (2026)
Distribution and Depth-Aware Transformers for 3D Human Mesh Recovery
by: Bright, Jerrin, et al.
Published: (2024)
by: Bright, Jerrin, et al.
Published: (2024)
PitcherNet: Powering the Moneyball Evolution in Baseball Video Analytics
by: Bright, Jerrin, et al.
Published: (2024)
by: Bright, Jerrin, et al.
Published: (2024)
Ice Hockey Puck Localization Using Contextual Cues
by: Salass, Liam, et al.
Published: (2025)
by: Salass, Liam, et al.
Published: (2025)
Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics
by: Bright, Jerrin, et al.
Published: (2026)
by: Bright, Jerrin, et al.
Published: (2026)
SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team Sports
by: Khanna, Dheeraj, et al.
Published: (2025)
by: Khanna, Dheeraj, et al.
Published: (2025)
Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video
by: Bright, Jerrin, et al.
Published: (2026)
by: Bright, Jerrin, et al.
Published: (2026)
SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection
by: Liu, Yizhe, et al.
Published: (2024)
by: Liu, Yizhe, et al.
Published: (2024)
LOCATEdit: Graph Laplacian Optimized Cross Attention for Localized Text-Guided Image Editing
by: Soni, Achint, et al.
Published: (2025)
by: Soni, Achint, et al.
Published: (2025)
Multi Player Tracking in Ice Hockey with Homographic Projections
by: Prakash, Harish, et al.
Published: (2024)
by: Prakash, Harish, et al.
Published: (2024)
AvatarArtist: Open-Domain 4D Avatarization
by: Liu, Hongyu, et al.
Published: (2025)
by: Liu, Hongyu, et al.
Published: (2025)
AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos
by: Lu, Feichi, et al.
Published: (2024)
by: Lu, Feichi, et al.
Published: (2024)
WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation
by: Jiang, Tianjian, et al.
Published: (2025)
by: Jiang, Tianjian, et al.
Published: (2025)
6D Pose Estimation on Spoons and Hands
by: Tan, Kevin, et al.
Published: (2025)
by: Tan, Kevin, et al.
Published: (2025)
FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions
by: Wang, Jiong, et al.
Published: (2023)
by: Wang, Jiong, et al.
Published: (2023)
Real-Scale Island Area and Coastline Estimation using Only its Place Name or Coordinates
by: Wu, Quanyun, et al.
Published: (2026)
by: Wu, Quanyun, et al.
Published: (2026)
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
Dense Monocular Motion Segmentation Using Optical Flow and Pseudo Depth Map: A Zero-Shot Approach
by: Huang, Yuxiang, et al.
Published: (2024)
by: Huang, Yuxiang, et al.
Published: (2024)
Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation
by: Zhao, Zhuoran, et al.
Published: (2025)
by: Zhao, Zhuoran, et al.
Published: (2025)
KitchenTwin: Semantically and Geometrically Grounded 3D Kitchen Digital Twins
by: Wu, Quanyun, et al.
Published: (2026)
by: Wu, Quanyun, et al.
Published: (2026)
Zero-Shot Monocular Motion Segmentation in the Wild by Combining Deep Learning with Geometric Motion Model Fusion
by: Huang, Yuxiang, et al.
Published: (2024)
by: Huang, Yuxiang, et al.
Published: (2024)
Lifelong Domain Adaptive 3D Human Pose Estimation
by: Peng, Qucheng, et al.
Published: (2025)
by: Peng, Qucheng, et al.
Published: (2025)
AvatarVTON: 4D Virtual Try-On for Animatable Avatars
by: Jiang, Zicheng, et al.
Published: (2025)
by: Jiang, Zicheng, et al.
Published: (2025)
AvatarPointillist: AutoRegressive 4D Gaussian Avatarization
by: Liu, Hongyu, et al.
Published: (2026)
by: Liu, Hongyu, et al.
Published: (2026)
PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day Photos
by: Xi, Dianbing, et al.
Published: (2025)
by: Xi, Dianbing, et al.
Published: (2025)
A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose Estimation
by: Peng, Qucheng, et al.
Published: (2024)
by: Peng, Qucheng, et al.
Published: (2024)
Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimators
by: Kister, Nikita, et al.
Published: (2024)
by: Kister, Nikita, et al.
Published: (2024)
Embody4D: A Generalist 4D World Model for Embodied AI
by: Tu, Peiyan, et al.
Published: (2026)
by: Tu, Peiyan, et al.
Published: (2026)
RePose: A Real-Time 3D Human Pose Estimation and Biomechanical Analysis Framework for Rehabilitation
by: Xue, Junxiao, et al.
Published: (2026)
by: Xue, Junxiao, et al.
Published: (2026)
PAGE-4D: VGGT-4D Perception via Disentangled Pose and Geometry Estimation
by: Zhou, Kaichen, et al.
Published: (2025)
by: Zhou, Kaichen, et al.
Published: (2025)
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
Rapid Forest Fuel Load Estimation via Virtual Remote Sensing and Metric-Scale Feed-Forward 3D Reconstruction
by: Wu, Quanyun, et al.
Published: (2026)
by: Wu, Quanyun, et al.
Published: (2026)
VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual Inference
by: Yoo, Seong Jong, et al.
Published: (2024)
by: Yoo, Seong Jong, et al.
Published: (2024)
PCIE_Pose Solution for EgoExo4D Pose and Proficiency Estimation Challenge
by: Chen, Feng, et al.
Published: (2025)
by: Chen, Feng, et al.
Published: (2025)
Enhancing Domain Generalization in 3D Human Pose Estimation through Controllable Generative Augmentation
by: Hu, Xinhao, et al.
Published: (2026)
by: Hu, Xinhao, et al.
Published: (2026)
RT-Pose: A 4D Radar Tensor-based 3D Human Pose Estimation and Localization Benchmark
by: Ho, Yuan-Hao, et al.
Published: (2024)
by: Ho, Yuan-Hao, et al.
Published: (2024)
PoseBench3D: A Cross-Dataset Analysis Framework for 3D Human Pose Estimation via Pose Lifting Networks
by: Manzur, Saad, et al.
Published: (2025)
by: Manzur, Saad, et al.
Published: (2025)
Similar Items
-
Gen4D: Synthesizing Humans and Scenes in the Wild
by: Bright, Jerrin, et al.
Published: (2025) -
DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation
by: Bright, Jerrin, et al.
Published: (2025) -
Domain-Guided Masked Autoencoders for Unique Player Identification
by: Balaji, Bavesh, et al.
Published: (2024) -
Zero-Shot Object Re-Identification in Egocentric Kitchen Videos via Multi-Stage SAM3 Feature Fusion
by: Klepachevskyi, Dmytro, et al.
Published: (2026) -
Distribution and Depth-Aware Transformers for 3D Human Mesh Recovery
by: Bright, Jerrin, et al.
Published: (2024)