EverybodyDance: Bipartite Graph-Based Identity Correspondence for Multi-Character Animation
Fuente:
arXiv
Guardado en:
| Autores principales: | Ling, Haotian, Chen, Zequn, Chen, Qiuying, Di, Donglin, Ma, Yongjia, Li, Hao, Wei, Chen, Tao, Zhulin, Yang, Xun |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
One-Shot Pose-Driving Face Animation Platform
por: Feng, He, et al.
Publicado: (2024)
por: Feng, He, et al.
Publicado: (2024)
Real Face Video Animation Platform
por: Chen, Xiaokai, et al.
Publicado: (2024)
por: Chen, Xiaokai, et al.
Publicado: (2024)
MoCA: Identity-Preserving Text-to-Video Generation via Mixture of Cross Attention
por: Xie, Qi, et al.
Publicado: (2025)
por: Xie, Qi, et al.
Publicado: (2025)
MikuDance: Animating Character Art with Mixed Motion Dynamics
por: Zhang, Jiaxu, et al.
Publicado: (2024)
por: Zhang, Jiaxu, et al.
Publicado: (2024)
TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
por: Luo, Chaofan, et al.
Publicado: (2024)
por: Luo, Chaofan, et al.
Publicado: (2024)
CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning
por: Feng, He, et al.
Publicado: (2026)
por: Feng, He, et al.
Publicado: (2026)
DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
por: Zhang, Jiaxu, et al.
Publicado: (2025)
por: Zhang, Jiaxu, et al.
Publicado: (2025)
RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild
por: Zhou, Jingkai, et al.
Publicado: (2025)
por: Zhou, Jingkai, et al.
Publicado: (2025)
DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait Animation
por: Feng, He, et al.
Publicado: (2025)
por: Feng, He, et al.
Publicado: (2025)
QR-LoRA: Efficient and Disentangled Fine-tuning via QR Decomposition for Customized Generation
por: Yang, Jiahui, et al.
Publicado: (2025)
por: Yang, Jiahui, et al.
Publicado: (2025)
DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation
por: Di, Donglin, et al.
Publicado: (2024)
por: Di, Donglin, et al.
Publicado: (2024)
Tuning-Free Long Video Generation via Global-Local Collaborative Diffusion
por: Ma, Yongjia, et al.
Publicado: (2025)
por: Ma, Yongjia, et al.
Publicado: (2025)
AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation
por: Xie, Zhenyu, et al.
Publicado: (2026)
por: Xie, Zhenyu, et al.
Publicado: (2026)
DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies
por: Yuan, Haocheng, et al.
Publicado: (2026)
por: Yuan, Haocheng, et al.
Publicado: (2026)
IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animation
por: Xu, Zhufeng, et al.
Publicado: (2026)
por: Xu, Zhufeng, et al.
Publicado: (2026)
Lookahead Anchoring: Preserving Character Identity in Audio-Driven Human Animation
por: Seo, Junyoung, et al.
Publicado: (2025)
por: Seo, Junyoung, et al.
Publicado: (2025)
Near‐surface permafrost extent and active layer thickness characterized by reanalysis/assimilation data
por: Zequn Liu, et al.
Publicado: (2025)
por: Zequn Liu, et al.
Publicado: (2025)
MultiAnimate: Pose-Guided Image Animation Made Extensible
por: Hu, Yingcheng, et al.
Publicado: (2026)
por: Hu, Yingcheng, et al.
Publicado: (2026)
AnimationBench: Are Video Models Good at Character-Centric Animation?
por: Wu, Leyi, et al.
Publicado: (2026)
por: Wu, Leyi, et al.
Publicado: (2026)
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
por: Lv, Chunji, et al.
Publicado: (2025)
por: Lv, Chunji, et al.
Publicado: (2025)
DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation
por: Chen, Junhao, et al.
Publicado: (2025)
por: Chen, Junhao, et al.
Publicado: (2025)
Animate-X++: Universal Character Image Animation with Dynamic Backgrounds
por: Tan, Shuai, et al.
Publicado: (2025)
por: Tan, Shuai, et al.
Publicado: (2025)
CharacterShot: Controllable and Consistent 4D Character Animation
por: Gao, Junyao, et al.
Publicado: (2025)
por: Gao, Junyao, et al.
Publicado: (2025)
Adams Bashforth Moulton Solver for Inversion and Editing in Rectified Flow
por: Ma, Yongjia, et al.
Publicado: (2025)
por: Ma, Yongjia, et al.
Publicado: (2025)
TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt
por: Yang, Jiahui, et al.
Publicado: (2024)
por: Yang, Jiahui, et al.
Publicado: (2024)
CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animation
por: Tan, Shuai, et al.
Publicado: (2026)
por: Tan, Shuai, et al.
Publicado: (2026)
Animate-X: Universal Character Image Animation with Enhanced Motion Representation
por: Tan, Shuai, et al.
Publicado: (2024)
por: Tan, Shuai, et al.
Publicado: (2024)
ADNet: A Large-Scale and Extensible Multi-Domain Benchmark for Anomaly Detection Across 380 Real-World Categories
por: Ling, Hai, et al.
Publicado: (2025)
por: Ling, Hai, et al.
Publicado: (2025)
DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis
por: Wang, Zixuan, et al.
Publicado: (2024)
por: Wang, Zixuan, et al.
Publicado: (2024)
Dance of Fireworks: An Interactive Broadcast Gymnastics Training System Based on Pose Estimation
por: Chen, Haotian, et al.
Publicado: (2025)
por: Chen, Haotian, et al.
Publicado: (2025)
ChronoTailor: Harnessing Attention Guidance for Fine-Grained Video Virtual Try-On
por: Wang, Jinjuan, et al.
Publicado: (2025)
por: Wang, Jinjuan, et al.
Publicado: (2025)
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters
por: Bai, Zechen, et al.
Publicado: (2024)
por: Bai, Zechen, et al.
Publicado: (2024)
Identity-Preserving Pose-Guided Character Animation via Facial Landmarks Transformation
por: Mu, Lianrui, et al.
Publicado: (2024)
por: Mu, Lianrui, et al.
Publicado: (2024)
Animate Any Character in Any World
por: Wang, Yitong, et al.
Publicado: (2025)
por: Wang, Yitong, et al.
Publicado: (2025)
Packing Colourings in Complete Bipartite Graphs and the Inverse Problem for Correspondence Packing
por: Stijn Cambie, et al.
Publicado: (2025)
por: Stijn Cambie, et al.
Publicado: (2025)
UniCP: A Unified Caching and Pruning Framework for Efficient Video Generation
por: Sun, Wenzhang, et al.
Publicado: (2025)
por: Sun, Wenzhang, et al.
Publicado: (2025)
VidAnimator: User-Guided Stylized 3D Character Animation from Human Videos
por: Ye, Xinwu, et al.
Publicado: (2025)
por: Ye, Xinwu, et al.
Publicado: (2025)
GRPose: Learning Graph Relations for Human Image Generation with Pose Priors
por: Yin, Xiangchen, et al.
Publicado: (2024)
por: Yin, Xiangchen, et al.
Publicado: (2024)
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
por: Tang, Junshu, et al.
Publicado: (2024)
por: Tang, Junshu, et al.
Publicado: (2024)
AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding
por: Liu, Tao, et al.
Publicado: (2024)
por: Liu, Tao, et al.
Publicado: (2024)
Ejemplares similares
-
One-Shot Pose-Driving Face Animation Platform
por: Feng, He, et al.
Publicado: (2024) -
Real Face Video Animation Platform
por: Chen, Xiaokai, et al.
Publicado: (2024) -
MoCA: Identity-Preserving Text-to-Video Generation via Mixture of Cross Attention
por: Xie, Qi, et al.
Publicado: (2025) -
MikuDance: Animating Character Art with Mixed Motion Dynamics
por: Zhang, Jiaxu, et al.
Publicado: (2024) -
TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
por: Luo, Chaofan, et al.
Publicado: (2024)